Hit the Floor

Modern Bushwhack

SCORE: 10 | 44 COMMENTS | 1554 VIEWS | IN 1 FOLDER


PartyJ says... #1

Ancestral Vision could be viable?

I am no mdern fan, but it looks decent enough. Snapcasters deserve a mainboard, but as I see it its a budget thing for you xD

Have fun and +1 from me.

July 21, 2016 5:29 a.m.

Probably consider kalitas since you want a big creature out. He would synergize with your zombies and vampires.

Another thing try finding a card to replace young pyromancer. She's a great card it just doesn't synergize like a 2 drop vampire would

July 21, 2016 12:32 p.m.

Bushwhack says... #3

The only reason I'm running Heir is as a placeholder for Snapcaster. In all honesty she works as an easier to flip Delver in most cases. Thanks for the suggestion though :D

ZacDel-the_magician

July 21, 2016 4:47 p.m.

Bushwhack says... #4

Thanks PartyJ! I thought about Ancestral Vision for awhile, but I don't necessarily think I need more card draw. If anything the deck is lacking in answers, so I plan to add more counters like Remand. But yeah, Snapcaster Mage is gonna make it in as soon as I get the cash to get some. I plan to replace Heir of Falkenrath  Flip with it.

July 21, 2016 4:50 p.m.

SamCre1993 says... #5

Hola!

With Delver, you want to be able to protect your threats after they resolve (IE, have interactive spells in your hands rather than more creatures to deploy after your delvers die) I think you can drop your 3 Heir of Falkenwraths in favor of more interaction. If you want to play with Snapcaster, I would replace Young Pyromancer with them. Also you usually don't want to go above 4 delve spells (just a general rule) so you could even drop a gurmag angler. With Delver you want to keep your curve low; I wouldn't add Kalitas.

As far as spells to add: I think you could increase your mana leak and terminate count. You could add in a Kolaghan's command or two as well. I'm a fan of thought scour over gitaxian probe as it enables turn 2 Tasigur.

As far as your mana base goes, you are gonna need watery grave to smooth out your curve. I'd drop two blood crypt in favor or 2 watery grave. Turn one you usually spend fetching a blue/red land and turn two a blue/black land. This allows the infamous turn one delver on the play into turn two delver, leave up spell snare.

July 21, 2016 11:22 p.m. Edited.

List looks pretty solid! If you're looking for a fascinating read on delver, Ryan Overturf's tournament report is a very solid up-to-date list of delver. His list is built around Snapcaster Mage, so you don't want to copy his list exactly, but there are some changes you should make to the manabase, interaction, and creatures.

In the manabase, that's way too many shocks. I'd drop 2 steam Vents and 3 blood Crypt for 2 Watery Grave and 2 Flooded Strand. It's off color, but good enough. Then cut 1 Swamp and 1 island for 1 mountain so you have 19 lands. It'll cost about the same, but will be much more consistent and less painful.

In the creatures, drop Heir of Falkenrath and 1 angler and just play 12 creatures. Trying to play too much delve will get you in trouble and you really don't need to load up on creatures in delver. Long-term, you'll want to swap pyromancers for snaps, but that's it.

That opens up 6 spots for spells. 2 more terminate is almost necessary in this meta of Jund and other creature-based decks. 2 Kolaghan's Command would be superb as it's just a fantastic card in delver. For the last 2 slots, you have some options. You could add more mana leak or spell snare or both, but I don't advise that as much without snaps. 2 Remand would be better, but the best option is likely 2 more removal spells. Pillar of Flame is really good to deal with pod decks, so I could justify even 2 of those.

The sideboard is all over the place, but we can work on that after the mainboard is tuned. Good luck!

July 22, 2016 12:23 a.m.

TheHroth says... #7

The only thing I disagree with about the above comment is the number of delve spells. I used to play a version with 6 (5 dudes and a Murderous Cut) and that was definitely too many, but once I cut the Cut for Dreadbore, playing 5 delve creatures has been fine.

I would also change up the mana base a bit more. 21 lands is fairly heavy. I run 19, most lists are 18-20 (grixis usually the 19-20 side). I would run a 2-2-1 split between the three shock lands you have access to (with the singleton being a Blood Crypt, because blue mana is the most important), and add some non-island blue mana sources such as Darkslick Shores and Sulfur Falls, because Choke seems to be making a rise in the format again due to Nahiri Control.

For a complete non-budget version of a Grixis delver list you can check out mine: The Deck I Built Now That My Twin Is Banned

EDIT:

Ninja'd. Not referring to ToolmasterOfBrainerd's comment. I will say before reading it though that everything he says is likely correct. He knows his Grixis. I also recommend checking out his list.

EDIT2:

I agree with his comment.

July 22, 2016 12:25 a.m. Edited.

Bushwhack says... #8

SamCre1993ToolmasterOfBrainerdTheHroth

Thanks for all the help!

In response to SamCre1993, I very much so plan to get Watery Graves. Also, that Double Delver play seems super sweet, but alas my Delvers never like to flip unless I make them with scry ;-;

In response to ToolmasterOfBrainerd, Double thanks for replying! I really love your Rocket Science decklist, so it is really awesome that you commented here. I do agree that the manabase hurts. Alot. Your suggestion of lowering the shocks makes a lot of sense, and so does the idea of getting Flooded Strands. One of my only questions on your suggestions is: Why get rid of Young Pyro? It seems to work amazingly with this kind of deck.

In response to TheHroth, I really like the idea of going down to 19 lands. It seems a lot more consistent for what the deck needs to do. My question to you is, why Dreadbore? Don't other spells do what it does-- But better?

Imma be out of town for the weekend, so I'll look at responses prolly sunday night.

July 22, 2016 4:41 p.m.

For young pyro, it's actually Overturf who advocates for its removal. His reasoning is that too many decks are very capable of killing pyromancer too easily. Playing more interaction instead allows you to keep the delver alive and swinging rather than overextending and getting beat with the opponent at 5 life.

Pyro is certainly viable, but pyromancer decks generally aim to race rather than to out maneuver the opponent.

July 22, 2016 5:58 p.m.

Bushwhack says... #10

Ah, okay. Is there a way that I can reach you or are you following this deck??, ToolmasterOfBrainerd

July 22, 2016 6 p.m.

I'm subscribed, so any comments will appear in my notifications. I'm on tappedout often enough where it's the best way to contact me. If you would like me to respond specifically and if I don't respond within a day, leave another comment. Sometimes they slip through the cracks if my personal life gets busy, but I'm more than happy to help build decks.

July 22, 2016 6:08 p.m.

Bushwhack says... #12

Alrighty, thanks muchly :D

July 22, 2016 6:11 p.m.

TheHroth says... #13

Bushwhack, I added Dreadbore to help deal with Nahiri, the Harbinger. Sorcery speed sucks but Hero's Downfall is just too much mana.

July 22, 2016 10:48 p.m.

SamCre1993 says... #14

Same!Welcome to Grixis Town ;P

July 22, 2016 11:57 p.m.

Cut 3 land, add a single basic swamp in there somewhere, everything is two or three drops, you have enough cantrips to get enough consistant land plays, maybe drop 1 pyro, falkenrath is just a worse delver for 2 mana, and if you cut 3 land and 2 creatures you should be flipping delver with more consistancy, another consideration could be adding Thing in the Ice  Flip because youre playing a lot of spells anyways, just play your deck as per usual and then... WOA 7/8 and a boardbounce, and the strength to compete head on with a fully powered Tarmogoyf! Be mindful this isnt a good topdeck so you only wanna run maybe two at most. Monastery Swiftspear could really wrack up those prowess triggers and tasigur is a legendary creature so you dont need too many of those try cutting down a bit, you want 14 creatures at the very most. if you want your delver to flip you want 28 sorceries/instants or more and maybe gotta consider your mana ratios too make sure you have a basic land of each type in the case of dual hate. You dont wanna be short on your black mana.

July 24, 2016 12:18 a.m.

Edit: i meant mountain

July 24, 2016 12:23 a.m.

Derp, i need to review things more before i hit send my apologies

*you dont wanna be short on your red mana

I just noticed you were missing a basic mtn went down forgot which land type i was thinking of and then it clicked, the rest of my suggestions still apply

July 24, 2016 12:25 a.m.

Bushwhack says... #18

TheHroth, Ah, that works.

SamCre1993, Lol, thanks! Grixis town seems pretty nice. Maybe a little hot here and there, and lots of corpses, though.

Drakengard_Sol Yeah, my manabase is a total mess. When I get a chance to get to the bank I plan to order some Watery Graves and fix the manabase up a little bit, and the Heir of Falkenrath  Flip is a substitute for Snapcaster Mage. I'm not sure how to feel about Thing in the Ice  Flip. On one hand I play as normal and like you said "WOA 7/8 and a boardbounce", on the other, if I wind up going with Delver/Angler and protect, it just kinda sits there for who knows how long. Monastery Swiftspear feels okay at best. It just doesn't sound good in a deck like this to me.

July 24, 2016 4:31 p.m.

Swifty and thing in the ice belong in much more all-in versions that are much more aggressive. They do not belong in counterspell decks usually, or at least never in a deck with mana leak.

July 24, 2016 6:14 p.m.

Bushwhack says... #20

ToolmasterOfBrainerd, That clears things up quite a bit, Thanks.

July 24, 2016 8:51 p.m.

Bushwhack says... #21

I'm probably going to order cards tonight, if not sometime really soon. What do I get for the deck with $60??

ToolmasterOfBrainerd

July 27, 2016 7:48 p.m.

For $60 you can probably get everything you need save snaps.

The real question is what can you trade for? You have more shocks than you need, which are very tradeable and the 5 extra shocks (3 Blood Crypt and 2 Steam Vents) are worth, like, $50 in trade, yet you should trade for about $60 in other manabase (2 Watery Grave and 2 flooded strand).

You should also get 2 Kolaghan's Command ($12 each) and a handful of miscellaneous things (2 more terminate, 2 Pillar of Flame (bulk), 2 Remand ($5 each) some sideboard cards, and a few things I'm probably forgetting.

Basically I'd trade for what you can first, then buy what you need.

July 27, 2016 10:13 p.m.

Bushwhack says... #23

The problem with trading cards is that I live in a smaller town, (Roughly 43k people last year), and my MTG community is even smaller. I mean, we have an "Advanced" store, but the people that play are generally not willing to trade their staples. The other problem with that is that I don't really have a lot of things people want. Sure I have value, but not the kind of value people in my area are looking for. (Also, trading online feels really uncomfortable to me.)

ToolmasterOfBrainerd

July 27, 2016 11:28 p.m.

Having no local support is unfortunate. Don't be fooled; your shocklands are some of the most liquid assets in magic, right after the khans fetches.

If I had a need for shocklands and had extra fetches, I'd offer to trade with you myself (tappedout has been surprisingly good for me for trading) but I simply don't have any extras of the cards you need.

I would suggest pucatrade, where trade security is one of their biggest priorities, but it'd be hard to receive the cards you need since the wait list is so long.

To be honest, you should try trading on tappedout. As long as you only trade with people with a lot of tappedout trading experience, you'll be fine. I've managed to trade for my playset of Snapcaster Mage through tappedout (one of them was unlisted and was a little sketchy in retrospect) but it's a much better trading community than I expected. I understand if you don't feel safe trading online and I can't force you to do it, but I do recommend it given your scenario and card for trade. If you do decide to look more into online trading, I'd be happy to answer any questions you might have.

July 28, 2016 12:36 a.m.

Bushwhack says... #25

Thanks, ToolmasterOfBrainerd. Yeah, the funny thing is that most people in my playgroup play Modern, and most of them are pretty good. (In fact, NylaFire plays a really scary Esper Delver/Gifts mashup). I guess the thing is is that we don't have very strong support for Grixis here. If I really need to I can borrow cards from my Dad though. He's played off and on since revised and has a lot of modern staples. (It's a shame he's sold his earlier collections though)

July 28, 2016 2:34 p.m.

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