Instead of going the traditional route by being an American control deck, I thought it would be more fun to play a modern miracles deck. Though nowhere near as consistent as the legacy version, I think that this is a decent enough deck that can nab wins off of other decks.
Of course, if you have any suggestions at all or questions, feel free to comment. I appreciate the support!
Miracles:
Entreat the Angels and Terminus are obvious four of cards in this deck as both are quite crucial in either turning a situation around or winning the game for this deck. As for
Temporal Mastery
, I think it is necessary to have this card in the deck to give much needed space for the deck to operate. Sure, it sucks that you might draw it in the first draw or have some in your opening hand but it will create some space, hopefully. Perhaps, not against the faster modern decks like Affinity but against midrange and control decks, I believe it can help turn the tide in your favor.
Miracles Support:
Since the name of the deck is to produce miracles, there will obvious be support of the Miracles style. First up is Serum Visions. The draw is fine but the scry two helps significantly in setting up your next two draws. The next helpful cantrip is Thought Scour. Though once used mainly to fuel the now banned Treasure Cruise, it proves itself very useful in this deck due to its instant speed card draw that could trigger a miracle or mill a miracle card into the graveyard. This leads into the next card, Noxious Revival, which will be the one that will be used to reuse any of the miracle cards that we need at the time. Next up is Think Twice. With its buyback ability, it doesn't need to be targeted with Snapcaster Mage and goes quite well with Noxious Revival for triggering miracles on my opponent's turn. As stated just before, Snapcaster Mage helps me reuse any of the cantrips to further help set up the miracles that this deck is trying to do.
Other cards:
Of course, nothing works out like we want it to so we need cards like Path to Exile to remove those pesky creatures that seek to end the game too soon before the angels come to claim their souls! Or the celestial colonnades do. Remand provides much needed tempo play that, of course, can trigger a miracle later in the game. Generally, its use will revolve around buying time and space for the deck to get up to speed.
Sideboard:
Creatures are the bane of this deck so the majority of hate will come along those lines in the sideboard: Anger of the Gods; Wrath of God; Supreme Verdict. They all provide great field wiping potential in each of their own ways. Hurkyl's Recall helps a lot against Affinity by setting them back a turn, hopefully to allow a Terminus set-up to be used on their turn. Leyline of Sanctity is so our game plan doesn't get disrupted as often like eating unnecessary Lightning Bolt. I'm still deciding between Keranos, God of Storms or Narset Transcendent but I am leaning towards the latter. The fact that most of my deck is, in fact, non-creature spells will most likely mean that her plus will usually net me a card and her minus will allow me to get a lot of value out of my spells as well.