I really like this a lot. My only issue is I am justifying a reason to run 4 electromancers since you mostly only need 1 out at a time. This may be a silly suggestion, but why not try fitting in 2xSleep . Not only will it proc all of your snipes, but it will allow for an all in attack thus giving you double use out of your Curiosity . Oh, and it will put a big speed bump in aggro. It should be pretty easy to cast with your electromancers, but wont work as well with Epic Experiment (although electromancers help again here). Another use for those guys might be Devil's Play . Otherwise, I might do -2xGoblin Electromancer for 2xNivix Cyclops
+1 though, I'd like to build something similar for myself.
May 6, 2013 9:43 p.m.
Thank you very much for the suggestions paribecc, I do need to do some adjustments with the new Dragon's Maze release.
Although I agree having multiple Goblin Electromancer out at the same time is not entirely needed, they do come into use with bigger overload costs such as Mizzium Mortars . I may cut them down to 3, but will have to do some testing.
Also I absolutely love the Nivix Cyclops ! I played it in a Pauper deck I competed with recently Spell Munchers and did very well.
May 6, 2013 9:53 p.m.
cakesnakejake says... #5
Perhaps a Thunderous Wrath with Epic Experiment and Index
June 10, 2013 2:31 p.m.
You should be playing Think Twice and Desperate Ravings as your draw spells for double triggers on Young Pyromancer and Guttersnipe .
August 8, 2013 11:50 p.m.
APPLE01DOJ says... #12
+1
play tested it vs my 50 #'s of Grade A Beef -Golgari- Standard deck and it was a fun as hell match up.
August 15, 2013 11:38 p.m.
323Dimitri says... #14
Mizzium skin and ratchet bomb out of side for Nivmagus Elemental . That card will really leave control with no response.
August 16, 2013 9:20 p.m.
adventofthelevi says... #17
I don't like ratchet bomb too much in this deck. you end up mostly killing your own tokens. id replace it with rapid hybridization because its instant speed removal that can also do 4 damage and give you a 3/3 with young pyromancer out and Purphoros.
September 22, 2013 3:06 a.m.
im building a similar deack but instead of Spellheart Chimera im using Master of Waves to make all those elemental tokens 2/2's
September 22, 2013 8:40 p.m.
I really like the Master of Waves , but ultimately decided against him due to the lack of devotion to blue in the deck. And during playtests the Spellheart Chimera has proven very strong, especially as a later game win condition if my spells haven't been able to do enough damage.
September 22, 2013 8:53 p.m.
if you but some cipher cards in there and make them unblockable (thassa, god of the sea or the enchantment for 1 blue and it gives scry+unblockable) you'll cast a spell each time you attack and you'll trigger Pyromancer. so cast those cards on Akronas (the one that have heroic and generates a token with haste) and you'll get 2 tokens wich triggers purphoros and twice =4 damage and 2 tokens for either block or swing with him :D
September 23, 2013 9:42 a.m.
I will definitely look into this korfits! There are a lot of fantastic creatures that have great spell synergy, I've had such a hard time not loading the deck with them and ending up with more creatures than spells. But I will look into the one you are suggesting, that does sound like it'd fit well!
September 23, 2013 6:14 p.m.
i've been trying to make a deck with it. When it works it works wonders. but it often just takes to long :S say if you get any luck. and what you have done ! :D
September 24, 2013 4:16 p.m.
RichardMcNixon says... #25
Your deck sparked inspiration in me to do a deck with purphorous and elementals. This is how it currently sits:
http://www.mtgdeckbuilder.net/Decks/ViewDeck/876555
Note, i linked back to your deck. Credit where credit is due.
Izzetsane says... #1
After seeing this I'm thinking of trading two of my Hands of Binding for two Inaction Injunction . I think they'd offer a bit more stability than the Hands, Guttersnipes Cyphered with the Hands and enchanted with Curiosity can at best get me three cards and six damage before my opponent manages to torch the 'Snipe and send the Cyphered card into exile, the Hands by themselves only detain one creature.
Inaction Injunction on the other hand will get me a card and detain a creature all by it's lonesome, will still draw me three cards when used alongside the enchanted 'Snipe but will only deal four damage at best, still, not being exiled at the end of that combo has it's own benefits in a deck that runs Mystic Retrieval.
+1 from me.
April 10, 2013 8:33 p.m.