Sideboard


People assume that just because wizards are bookworms that they're wimpy geeks to beat up. Time to show them what for, eh?

There are enough wizards to keep them coming until turn 4 at least. Naru Meha, Master Wizard is a trick to copy spells later in the game. Most of the wizards produce some kind of benefit when spells are cast (Murmuring Mystic, Adeliz, the Cinder Wind) or cheapen up the cost of it (such as Goblin Electromancer). Ionize helps you keep some nasties off the board while scratching your opponent and Risk Factor is a great Faustian bargain for them.

Get in the early damage and try to find some winners like Banefire or Thousand-Year Storm with the Mission Briefing.

If those two spells don't pan out, the Murmuring Mystic can provide enough cheap fliers to keep the pressure on, along with Adeliz, the Cinder Wind and Wee Dragonauts.

All advice welcome, of course, especially in the field of what to sideboard. Also, I'm a bit split on Thousand-Year Storm. Should I chop it out and try to use more Inescapable Blaze, or should I try to generally go faster and hit the 4 or 5 CMC range?

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Updates Add

Removed both Thousand-Year Storm and one Mission Briefing; replaced with Opt. Replaced Inescapable Blaze with Banefire.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

16 - 0 Rares

14 - 2 Uncommons

12 - 2 Commons

Cards 60
Avg. CMC 2.36
Tokens Bird Illusion 1/1 U
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