Holy Union Version 2.0

Standard* boston89

SCORE: 46 | 89 COMMENTS | 12631 VIEWS | IN 19 FOLDERS


herossurrender says... #1

@Brryho

I like the idea, i was thinking about running 4 Temple Garden 6 plains 6 forest and 4 of some other land, just havent narrowed it down yet... but for now since this deck is for post rotation and i dont have any Sunpetal Grove anyways the 4 guild gates are fine.

August 8, 2013 12:58 a.m.

Strawberries says... #2

Rootborn Defenses does a little more in this deck list to me than Rogue's Passage and Mutavault make excellent lands to consider adding.

August 8, 2013 3:02 a.m.

Brryho says... #3

@herossurrender Tweaked the deck a bit Silence of the Angels agree with rootborn defenses being good for the deck you can get board wiped by ratchet bomb but Brave the Elements is there to guard against early game removals with can stall many a good combo deck.

August 8, 2013 3:16 a.m.

Columboss says... #4

August 13, 2013 12:49 p.m.

herossurrender says... #5

I finally have the whole deck put together :D tested a lot of things. But i think if you are going for a life gain, mid range deck this is the perfect deck tech. Although i have been running into problems with the first hands. I find myself drawing hands that cant really do anything for a while. Like, for example, 1 Temple Garden 1 plains 1 Elvish Mystic 1Fencing Ace 1 Fiendslayer Paladin 1Heroes' Reunion and like idk another Ace, or a Angel of Serenity or a Bubbling Cauldron So yes in theory the hand isnt totally bad but i hate when i start off a game with something like this. The mana is there its not bad, 3 mana on turn two. But i have a fencing ace with no Unflinching Courage No Voracious Wurm present, like i just have to stall until i get something. So ill just end up putting fiendslayer down turn three after fencing ace then hope i get a wurm for my reunion, or some mana, into a thune. I know not every hand is going to be, 3 mana a thune, reunion,wurm, fencing ace, then draw into a unflinching courage xD But im just saying it feels slow sometimes. Do you have any ideas on how it could be faster? Sure if i take some dmg i can just heal so i dont have to be too worried but... Nonetheless i still love the deck :D

August 20, 2013 6:51 p.m.

Spootyone says... #6

Would you mind if I did a write-up of a playtest between this and my deck? :D

September 16, 2013 9:35 p.m.

boston89 says... #7

@Spootyone

Not at all.

September 16, 2013 11:43 p.m.

Spootyone says... #8

Fantastic! I'm working on it as we speak. It's looking to be quite long, so I'm going to see if I can just make a forum post regarding it and i'll link that here. I trust you dont want 3000 word comments on the deck, itself :P

September 16, 2013 11:51 p.m.

boston89 says... #9

@Spootyone

Sounds good just let me know.

September 17, 2013 12:15 a.m.

Spootyone says... #10

http://tappedout.net/mtg-forum/standard/a-selesnya-showdown/

Here it is man! Hope you enjoy. :) No spoilers, but let's just say, I'm making some changes lol.

Also, if you're not aware, you have 6 total selesnya charms right now.

September 17, 2013 3:11 a.m.

bigfatfrock says... #11

Really like this setup. What will you do about the Evolving Wilds at rotation?

September 18, 2013 1:17 p.m.

boston89 says... #12

@bigfatfrock

I put in guildgates, which I thought I did already. Thanks for the compliment on the deck.

September 18, 2013 3:38 p.m.

gametheoryguy says... #13

Side fiendslayer paladin, gotta respect mono red

September 20, 2013 10:56 p.m.

Garpgarp says... #14

I'm a little late to the party but is there anything that could replace the archangels and temple gardens to make this deck a little more budget friendly?

December 25, 2015 8:49 p.m.

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