I can understand Green Sun Zenith, but Dryad Arbor doesn't really do anything for my deck. I'd just as well add more land auras- as they combo. So without that, Zenith is still pretty good, but I usually try to get a draw mechanic early anyway.
Skinshifter is probably the eyebrow-raiser in the deck, and its definitely a personal thing- as he was my favorite, and starred in this deck's humble beginning. But I do believe he works. He's comes out easy, is an immediate threatening blocker, and can take advantage of Armor/Mask - even without Rancor via Flying/Trample.
I don't know what else I'd consider, so between Zenith letting me grab Argoth for 3, and Gnarlid for 4....and Skinshifter, I gotta keep my boy.
October 30, 2012 11:26 a.m.
I have a deck similar to this (yours is better). I love the aura gnarlid. My biggest problem with my deck is when I run into decks that can eliminate my creatures before I put auras on them. I remedied this by playing creatures like Leatherback Baloth harder for red, or creatures with regenerate. Exile cards like Oblivion Ring are the most annoying. I have a Mask of Avacyn in my deck that helps a little. I would add another umbra mystic if you could. I strictly play casual and so does my partners, keep that in mind when viewing my suggestions.
October 30, 2012 10:01 p.m.
As for why I suggested Leatherback Baloth its cheep for only 3G and it has nice offensive and defensive capabilities. Add one of your auras to it and it can get strong. Ah and I forgot to mention this before a Sigil of the Nayan Gods will work well with your sigil of the empty throne. I run 4 nayan sigils in my deck, but it I typically don't have enough creatures on board to justify the deck space. I will be getting rid of it soon unfortunately.
October 30, 2012 10:11 p.m.
Great ideas. I'm trying out a 2nd Umbra Mystic (and Lightning Greaves) for protection, and it seems to help, while not taking too much out of offense. With that, I probably won't need Baloth (I used to run Living Terrain....maybe I should reconsider him), although he is pretty badass- just no room. Sigil is nice, Ancestral Mask will typically add more oomph I think. Hey I'm a noob..how do a blue text/image cards names?
October 30, 2012 10:17 p.m.
you but two bracketts on either side of the card name. So for my baloth, its ((leatherback baloth)) except with two square brackets[ ]. You can do a suggestion with ((suggestion: cardname)) but with two square brackets. I'm going to post my aura deck at somepoint if you want to take a look at it. As I said, yours is better, but you might see one of my cards that is useful.
October 30, 2012 10:21 p.m.
O-Ring isn't an aura, but Prison Term suffices. I don't really need much control, as thats more my opponent's concern.
October 30, 2012 11:11 p.m.
Fleetfiend says... #9
Nicey nie. But if you wan't to be really mean.... there's always Spirit Mantle and Celestial Mantle .
I love Aura decks. :3
November 1, 2012 11:59 p.m.
ehh...they're good, but not worth it in this deck. I'm more about speed
November 3, 2012 8:56 p.m.
SovietPuma says... #11
I would consider putting in Oblivion Ring . They would help with some protection and enchantments on the field, and would also benefit other cards in the deck as well.
November 4, 2012 2:08 a.m.
It not benefiting Aura Gnarlid, or offer draw from Kor Spirit Dancer is a problem.This deck doesn't really need control cards. Its quick growing onslaught. Every enchantment is an aura, minus Sigil but thats exceptionally worth it.
November 4, 2012 10:28 p.m.
Rent_A_Zilla says... #14
Like lil_cheez said, Enchanted Evening would work well here, especially with Ethereal Armor and Ancestral Mask . Adding card:Jace's Erasure would also keep pressure on an opponent through card draw, but that requires a blue splash. Mentioned this because I have a similar setup on my page, deck:enchants-and-auras-gwu, that adds blue into the mix for slightly interesting results, along with a different creature base. Considering adding land enchants to it now, after playtesting your deck a bit, they seem like a wise investment when used with Ethereal Armor and Ancestral Mask .
January 13, 2013 3:36 a.m.
My deck swings with lethal damage in 4~6 turns, so I don't really need anymore attack power. That early, they'll just block it best case, or worst case I don't have Armor/Mask, and is useless 5 drop. I don't know why I would add Jace's Erasure...that does the opposite of what my deck is trying to do. If I'd splash blue I'd use Unstable Mutation
January 13, 2013 11:56 a.m.
aeonstoremyliver says... #17
If you run Temple Garden instead of Brushland , add Dungrove Elder .
April 12, 2013 10:22 p.m.
i would add better lands like Temple Garden or Sunpetal Grove , because their in standard they are relatively cheap too
April 13, 2013 8:17 a.m.
Im always a fan of Aura decks...mostly because i never ever see them run. however easily one of the nst OP aura combos is Bruna, Light of Alabaster and Eldrazi Conscription and your not running. blue. . . which I think is odd for Aura decks. so...that makes me sad. I also think you should drop two creatures and take your land to 21 or even 20.
May 5, 2013 11:15 p.m.
nah, you forgot to count the 12 other lands: 4 Elves, and 8 Land auras.Both of those card suggestions are way too expensive. My deck can easily win long before 6 mana.
May 5, 2013 11:21 p.m.
can it? it didnt for me Ill redo it. the thing is you never actually play eldrazi it gets pulled with Brunas ability. But yea my B about the lands
May 6, 2013 3:33 a.m.
I love the deck bud. I've been wanting to make an enchantress deck for a long time, and this is what I would build.
Awesome deck, +1 from me.
June 7, 2013 11:14 p.m.
MinscAndBoo says... #23
Honey Badger Umbra:
Enchanted gets +7/+7 and don't care.
+1
June 27, 2013 1:08 p.m.
Battle Mastery I'd use this over the Fencing Ace . It's better in my opinion on any of the other creautes, which you'd rather enchant anyways.
Armadillo Cloak /Unflinching Courage Just, yes. Debatably the best G/W enchantment of all time.
Sterling Grove Bit spendy, but definitely not a bad sideboard card and worth it if you're having trouble with enchantment destruction.
July 16, 2013 10:44 p.m.
Armadillo/Courage are both really great, but I don't really benefit from Life-gain. The point of the deck is to just kill them quickly - so I don't worry about much protection. They'll either not have ammo and lose, or have ammo- and I'll have drawn enough cards that same turn to create another juggernaut or 2 again.Those enchantments - being 3 drops, can really slow things down- and I have to reserve that slot of Ancestral Mask definitely, as it will usually more-than-double the attack.
theonyc says... #1
ohhh
October 27, 2012 7:20 p.m.