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Standard* Budget Competitive Control WU (Azorius)

skandia4444


Sideboard


This is my take on Azorius Control. Azorius has been my favourite since I was introduced to magic and I love the control mindset. Please feel free to comment with ideas on changes in cards/numbers to discuss. Also, I know there are no Tome Scour in the deck, it is just my favourite card.

The current iteration of the deck runs 0 main board creature spells, making all of your opponent's removal spells dead cards and giving you pseudo-card advantage. It also abuses the power of Mage-Ring Network for saving up mana over drawn out games as well as 1 copy of Learn from the Past and 1 copy of Not Forgotten for infinite deck recycling.

STRATEGY

The deck follows a pretty straight-forward draw-go strategy. Aim for 3-4 lands as well as some 2/3 mana removal/counters in your opening hand. Selectively deal with threats (on your opponent's turn preferably) and aim to board wipe turn 5. Turn 6 you want to cast Dragonlord's Prerogative if you can and pull ahead in card advantage. From there, maintain board control and be patient. Any excess mana should be dumped into Mage-Ring Network . When they are tapped out or you are confident it will resolve, cast Secure the Wastes on their end step for enough guys to kill them in one swing. If your Secure the Wastes does get countered or if you are running out of gas, simply Learn from the Past repeatedly to infinitely recycle your deck (unless both copies end up in your graveyard). If your Secure the Wastes gets exiled, you will have to be careful and win the slow way by casting Learn from the Past repeatedly until your opponent is out of cards.

Turn 1 is obviously a land drop. I want to hit all my land drops until at least turn 6.

Turn 2 Is also a land drop, holding removal/counters until my opponents turn, when I will use them to deal with the most imminent threats.

Turn 3 Is mostly the same as turn 2

Turn 4 Is mostly the same as turn 2

Turn 5 I want to land Planar Outburst

Turn 6 Is when I should start looking for a chance to resolve Dragonlord's Prerogative

FNM history:

2013-11-15 (first fnm ever): 1-3-0

Lost to mono black devotion splash green, mono blue devotion and orzhov midrange.

2014-01-10: 3-1-0

Lost to mono black devotion splash green.

2014-02-14: 2-2-0

Lost to Mono black devotion and 4 colour walkers

2014-03-14: 2-0-1

Decided to tie and took second.

2014-03-21: 2-2-0

Lost to Jund and mono black aggro

2015-07-24: 2-2-0

Took 6th. Lost to Rally the Ancestors combo and Izzet Thopters

GAME DAY 2015-08-09: 2-2-0

Took 5th. Lost to Mono red aggro and Sultai control.

2015-08-23: 2-0-1

Decided to draw with the other guy who was 2-0. He beat me in the matches we played for fun with Abzan rally

2016-04-15: 3-1-0

Lost to bant collected company

2016-04-29: 2-2-0

Lost to UW humans and RG Eldrazi ramp

GAME DAY 2016-04-30: 1-2-1

Lost to WG humans and UG collected company. In the game I tied I was one turn away from lethal against jund.

GAME DAY 2016-04-30: 3-1-0 got 5th narrowly missing cut to top 4

Lost to WG humans

Suggestions

Updates Add

Made some significant changes to the main board to test out on Friday before game day, also updated land base to show what I actually currently have in my physical deck (I still need to acquire Port Town):

-1 Clash of Wills

-1 Void Shatter

-1 Stasis Snare

-1 Swift Reckoning

-1 Ojutai's Command

-1 Learn from the Past

+3 Anticipate

+1 Celestial Flare

+1 Secure the Wastes

+1 Not Forgotten

-The 4th copy of Ojutai's Command main board does not seem necessary in this meta so it has been moved back to the sideboard.

-Anticipate should help smooth draws, as I have often lost to bad draws (I would like to find room for a 4th copy but for now I will stick with 3).

-I have had trouble with Lumbering Falls and so hopefully the main board Celestial Flare and extra copy of Secure the Wastes will help.

-I am going to test Not Forgotten as the 2nd copy of Learn from the Past. It seems like less of a dead draw early although it is sorcery speed and essentially loses a card.

Comments View Archive

Date added 11 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 1 Mythic Rares

12 - 0 Rares

24 - 5 Uncommons

6 - 8 Commons

Cards 60
Avg. CMC 3.09
Tokens Energy Reserve
Folders Deck Ideas, Misc, halo, MTG IDEAS, e/ample decks, sweet decks, Potential decks, Competitive Standard, Other Users Decks I Like, Followed
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