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Horde Magic: Golem Army

Casual Tokens Tribal

Skyfolk


This is the start of a Horde Magic deck featuring Golems!

Some ground rules for the deck:

Cards that require an activation are used automatically. For example: Titan Forge's first ability is activated as long as it doesn't have three counters on it. When it does have three counters, its second ability is activated.

Tokens being played by the deck do not count as spells cast pertaining to Golem Foundry.

Counters from Modular are places onto the currently strongest creature.

Brass Herald's ability does add the cards to the Golem Horde's hand, and those cards are then played one at a time, one per turn.

Bosh, Iron Golem's activated ability can't be activated.

Other than these exception, the rules of Horde Magic are the same: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/sf/165

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Revision 3 See all

(11 years ago)

-2 Austere Command main
+2 Cumber Stone main
+1 Harsh Mercy main
-1 Open the Vaults main
Date added 11 years
Last updated 11 years
Legality

This deck is Casual legal.

Rarity (main - side)

2 - 0 Mythic Rares

14 - 0 Rares

16 - 0 Uncommons

68 - 0 Commons

Cards 100
Avg. CMC 4.72
Tokens 0/2 C Artifact Creature Wall, Golem 3/3 C, Golem 9/9 C, Phyrexian Golem 3/3 C
Folders golem
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