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'Horde of Combos' is a fast 5-color combo deck with a splash of chaos thrown in. The fun begins when you play an enchantment like Spirit of Resistance or Spreading Plague. Usually you'll want to save two more mana when casting them for a Twincast or Reverberate in case someone counters it. If you're lucky though, you might just be hanging onto a Pact of Negation. There are plenty of ways to ramp mana: landcycling, reduced mana costs, etc. The goal of the deck is to have Hive Mind do the dirty work for you and then cast any of the pacts. In my experience, Horde of Notions tramples through for the kill well before that can happen (but that's only been in 1v1 duels so far).

'Horde of Combos' is a fun deck with multiple win conditions. So far it has been notorious for tampering with my opponents' hand & field. Things get pretty hairy when you use Jarad's Orders to put a Tyrant of Discord in the graveyard only to dredge it back up with the horde. But that's just the start. Try sorting out the madness when Hive Mind is out and you fling your Ink-Treader Nephilim! (Which by the way I'm still trying to figure out. lol!)

This is only the first prototype and will likely evolve based on input from the community here. I'm looking forward to all of your suggestions!

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Date added 11 years
Last updated 11 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

49 - 0 Rares

14 - 0 Uncommons

12 - 0 Commons

Cards 101
Avg. CMC 3.34
Tokens 1/1 N Creature Sand, 1/1 WU Token Creature Bird, Elemental */* GW, Giant 4/4 R
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