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Selesnya?? I know, I was skeptical too.

But then I saw that weird green skin, that Persian blue hair, and that INCREDIBLE DRAW ABILITY STAPLED TO A 2 CMC ENCHANTMENT CREATURE - and I knew I was in love. This is my Sythis, Harvest's Hand deck and it tends to stay right around a power level 9. Even when I/ casting Sythis for 10 mana, it never feels bad because of the raw drawing power she provides.

I you like to get hot and staxy when you play EDH, then this is the deck for you. It has literally everything you could possibly want in a deck, assuming that you want mostly enchantments and a few terrifying creatures.

Pet cards in this deck actually make up one of the win conditions: Righteous Aura + Hurricane. As elong as you have the most life amongst players (which is typically the case in games I've played unless you have another lifegain player), casting Hurricane for 20-40 mana is likely going to win the game for you - especially when it hits life totals directly while you take nothing after activating Righteous Aura's ability.

I will admit there are a few non-bo's here (looking at you Stony Silence and Suppression Field) when it comes to the back "emergency button" wincon of Heliod, Sun-Crowned + Walking Ballista, but I also like the added possibility that I'll have to destroy my own enchantment to be able to pull off the win. Maybe that's a bit of self-imposed torture, but it wouldn't be the first time in my life I've done that to myself.

**Pro-tip: With Sythis or another "when you cast an enchantment, draw a card"-type ability (ex - Setessan Champion/Satyr Enchanter/Mesa Enchantress, etc) on the battlefield, Congregation at Dawn becomes a one-card wincon. If you stack Destiny Spinner, then Heliod, Sun-Crowned, then Walking Ballista on an opponents end step, you'll draw Spinner on your turn, then cast it and draw Heliod. This creates a touch situation for opponents because they'll be forced to counter Spinner if they want to counter Heliod, but either way, they'll need two counterspells to stop you. Assuming either Spinner or Heliod resolves, you'll draw Ballista when you cast Heliod. From there, you need to cast Ballista for X=4 or more, then activate Heliod's ability targeting Ballista and giving it lifelink, that machine-gun the table. GG.

As always, please feel free to share any fun recommendations! More specifically, I'm looking for cool, effective low-cmc stax pieces that come out early and/or powerful creatures that have game-changing static effects that I can still play through. Also of note, most ETB and LTB triggers should be avoided since as I often tutor for Hushbringer to nullify other goodstuff decks. Enjoy!

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94% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

37 - 1 Rares

21 - 1 Uncommons

8 - 1 Commons

Cards 100
Avg. CMC 3.11
Tokens Angel 4/4 W, Beast 3/3 G, Pegasus 2/2 W
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