This deck was not the first step. It was, in fact, born from the ashes of a Memnarch EDH that was eventually abandoned. Artifacts are damn good, but you can only go so far. Since I wanted to go further, I took the combo pieces of that deck and added them to this new idea- Momir Vig powered infinte combos.

This is the deck that I've worked the hardest on; roughly a month of planning went into this, and this description alone took 2-3 days. I'm always looking for new combos to replace some of the other ones in here, so if you have a combo that you think that would fit in here, whether it's colorless, blue, green, or Simic, please tell me in the comments below.

Quite simply, he is getting the combo pieces that we need to go off as soon as possible. Since he can both tutor and draw cards, this is pretty simple.
Since we need a lot of mana to get the combo pieces before we build the infinite mana generator, and we need a fair bit of protection while doing so, the other parts of this deck are ramp and control.

I was able to fit thirteen combos in this deck, twelve of them win you the game, and eleven of those are infinite.

There is only one non infinite combo here; Biovisionary and Rite of Replication. You win the turn you replicate Biovisionary.
My original plan for the Infinite Turn Combo was simply Panoptic Mirror and Time Warp/Time Stretch, but the mirror is banned in EDH, so the combo is as follows:

With Conjurer's Closet on the battlefield, cast Time Warp/Time Stretch. Then cast Eternal Witness, returning TW/TS to hand. Next turn, cast Time Warp again, then during the end step, Conjurer's Closet triggers, direct it at the Witness; her effect triggers; return TW/TS to hand; repeat until the group gets really pissed at you and concedes.

If you don't think that's enough effort, add in Helix Pinnacle, and add in counters every turn. You'll win in no time.

The Infinte Damage Combo is our second win condition. It uses less mechanics, and will happen all in one turn. The combo involves one of two creatures that tap to untap any permanent; in this case, it's Kiora's Follower and Aphetto Alchemist. Either one of them needs to be equipped with Illusionist's Bracers so that they can untap themselves too. The other part of the combo is Prodigal Sorcerer , which fuels the damage. When you tap Tim to deal one damage, you then tap one of the former two creatures equipped with the Bracers to untap both. And repeat.

Infinite mana is the heart of all remaining strategies. This is accomplished with just two cards: Mana Vault,Basalt Monolith, or Grim Monolith and Power Artifact. You tap any of the mana rocks for three mana, but their untap cost is 4(3 in the case of Basalt). Power Artifact reduces the untap cost by 2 mana, ergo as much mana as you want. You can take this a step further with Mycosynth Lattice, enabling you to generate colorless mana, but spent it as if it were any color. This three card combo is the core of the next win condition.

Now that we know we can get endless mana, this makes Helix Pinnacle alot easier. Just put at least 100 counters on it, and either cast an extra turn spell, or, if you're evil like me, pass the turn, and watch your opponents panic and sqirm. Muah ha ha.

Now let's talk Memnarch. For seven mana you can steal anything. Obvious exceptions include any permanent with shroud and hexproof. Using Infinite Mana and Mycosynth Lattice, just steal everything. Boom.

If you want to be extra nasty, if you have Karn, Silver Golem and Asceticism on the field, do this. Use Karn's ability to turn all the stolen permanents into creatures. Since Asceticism gives all creatures you control hexproof, that include Asceticism as well. Bonus points if you have Master of Etherium on the battlefield to keep the stolen lands the field, otherwise it's just an overcosted Armageddon. Damn. And we're not even done yet.

Before we get too ridiculous, we have the Infinite Artifact/Enchantment Destruction Combo. This might be considered a filler combo, but is amazing against any artifact based decks. Deadeye Navigator is well known since it fuels plenty of combos. The other part is Acidic Slime which destroys any artifact or enchantment upon entering the battlefield. Providing the mana is the Infinite Mana Combo, along with Mycosynth Lattice. While going infinite is unnecessary, if an opponent has an absurd amount of artifacts, or figured out a way to generate infinite clues, destroy to your heart's content.

Ok, the final four combos aren't doing infinite damage or utilizing strange, yet hilarious, win conditions, it's about milling libraries. Of the four, only one is directed at an opponent, so the other three are about milling ourselves out, which means we'll be using Laboratory Maniac.

We'll begin with the Opponent Deck Out Combo. Of course, you will need the Infinite Mana Combo and Mycosynth Lattice. The other part is Blue Sun's Zenith, where X is an absurdly high number. While it isn't a win condition in multiplayer games, if there's that one opponent that is making big dick plays like us, they can be dealt with. Permanently. If instead, everyone is out of hand, and you have Laboratory Maniac on the field, point the Zenith at you, then win.

To go even further, make use of Mirrorpool. It's second ability to duplicate target instant or sorcery means that we can deck out TWO opponents at once.

The second self mill combo is a bit more flashy and slower, and bigger, but is still effective. Once again using infinite mana and Mycosynth Lattice, you instead cast Genesis Wave for anything over 100, then mill yourself out. With Laboratory Maniac in play, just pass the turn, and watch your opponents either scoop or tilt. If you think you are going to lose before you get to your next upkeep, then you can use Arcanis the Omnipotent, a piece of the final combo, to draw three cards.

Finally, the largest, most complex, and frankly most hilarious combo in here. This beast is seven cards long. Because of the size, it is very susceptible to removal, but when it goes off, oh is it satisfying.

So obviously, you need infinite mana, Mycosynth Lattice, and Laboratory Maniac. The remaining three cards create a makeshift Ancestral Recall. You are going to need Experiment Kraj, Arcanis the Omnipotent with a +1/+1 counter, and either Horseshoe Crab or Soliton, also with a +1/+1 counter. Since Experiment has all abilities of all creatures with a +1/+1 counter on them, he now has the ability to tap to draw three cards, then untap for a single blue mana, therefore making Ancestral Recall on a stick. To start the combo, generate infinite mana, then start drawing until you reach the bottom and win.

And that's how you lose all of your friends. Don't forget to upvote and leave a comment below!

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Date added 8 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

42 - 0 Rares

18 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 4.10
Tokens Ashaya, the Awoken World, Copy Clone, Elf Druid 1/1 G, Emblem Kiora, the Crashing Wave, Emblem Tamiyo, the Moon Sage, Kraken 9/9 U, Morph 2/2 C
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