Blizzicane - I will certainly give Squelch its proper due, and I will definitely try it out. That's a very interesting suggestion - thanks! Some people may pause to read Trickbind , but I imagine quite a few more will stop and read this. Even I haven't seen this before, and I loves me some obscure cards! Trickbind , in many instances, would be strictly better, of course, countering a number more things and having Split Second. But I really like the idea of Squelch , as well. I may even do a split between the two. Again, my thanks!
scrotality - Now that. Drown in Sorrow seems spectacular! I will certainly replace Damnation with that. If they have anything bigger than that, I'm probably losing anyway. Thanks!
November 4, 2014 6:08 p.m.
Blizzicane says... #3
Yeah, Squelch is obscured as it only sees play in the sideboards of Mono-Blue Tron (which is how I even learned the card existed in the first place) but its a really good Tempo card. :3
November 4, 2014 6:26 p.m.
grumbledore says... #4
How prevalent is twin in your meta? I love Squelch for its flavor and cantrip, but it doesn't just completely shut down twin in the way that Trickbind does. But then I think I may be unlucky - lot of twin and affinity in my meta lol.
November 4, 2014 6:54 p.m.
Well, my meta is somewhat casual - most of us are constrained by money (myself included), so this is basically just me finding the right version of the deck to proxy up and test out before I can actually play it. We have one guy, though - this one guy has Twin and RUG Scapeshift, in competitive forms. The rest of us have only as many fetchlands as we've opened in Khans. In my meta, this would probably sweep the floor vs the Modern event deck or budget Belcher, etc. I don't really have a competitive Modern meta to turn to, but I'm looking! I'll have a more accurate depiction of what I'm up against once I do.
November 4, 2014 7:40 p.m.
grumbledore says... #8
The description of this deck makes me giggle like a little girl lol. Wish I could +1 this again. There's a lot in here I wanted my deck to do but never quite got it right.
November 25, 2014 9:40 p.m.
scrotality - Giggle like a little girl, you say? Well, ah, thanks? I should think I let the better part of my humour creep in there eheh.
And that really means a lot to me, for you to say that; you made the original, and here you come and compliment my own take on it - I'm flattered!
And I wouldn't say that things haven't worked out for your build. I would say you're simply experimenting quite a lot. I remember several of the previous iterations were so delightfully janky! Izzet Guildmage must've been fun. Then you went for main deck Scooze, and then straight Dimir, and still it evolves! I shouldn't think that that constitutes things not working out; quite the contrary, I think that means you're still looking, still finding better pieces for your strategy, your style, and your meta. Don't lose hope!
November 25, 2014 10:52 p.m.
@thuzra, I enjoy this concept and your description! A couple things I didn't get though. The Remand-Time Walk compairson. Huh? What? And challenging any other type of removal to come at your Phyrexian Obliterator, except Path to Exile and Dismember. There are plenty other types of removal, besides the two mentioned, that will cleanly remove a Phyrexian Obliterator. Go for the Throat, Terminate, Dreadbore, Hero's Downfall, just to name a few.
November 28, 2014 2:06 p.m.
shedidthistome - Well, you see, it's a spell with cmc2 that basically reverses your opponent's entire turn, minus their draw, and their land-drop, if they made one. I've heard the two compared several times, since they basically do the same thing (ya gotta dig deep, I know). Perhaps, as opposed to taking another turn, maybe think of it as a rewind button?
Also, I was referring specifically to Dismember and Path, since they are the most common (at least in my meta). Terminate, etc. are pretty popular, among other things, but for the sake of brevity I kept it to just hose two. They are also (arguably) the most efficient. And it's not as though it really matters which spell they use, because if my deck is functioning as I intend, they should only get to do it once! And they probably wasted their removal on Delver or Schnappi before they even considered the possibility of Obliterator.
And thanks for the support! I've loved tinkering with this for the last while. It's a blast to play.
November 28, 2014 2:21 p.m.
I think you need a way to cheat out the delver effect. The best option I can think of is Serum Visions, but there may be a better option. Id take out 1 of each deck scrubber and a thoughtseize for 3 of them. Also you may want to run Treasure Cruise or Dig Through Time, but I cant think of what to take out. Batterskull may also be that life gain you need against aggro, idk.
I love the dimir control decks and anything delver, +1!
November 29, 2014 4:46 p.m.
Thank you, BoardFire! Here's the thing with Serum Visions - it's a great card, and I love it as much as the next guy, but it isn't a great tempo card. It gives me some card selection, but it doesn't shut down the opponent in any way. This is part of why I run so few lands; I need action and reaction, not a mana sink with little early game tempo-advantage.
I have also wanted to try Cruise and Dig, but I am likewise not sure what to cut. They are undeniably powerful, but all they do is cantrip. I feel like they aren't really necessary, because I'm probably winning the topdeck game.
As for the Skull - I don't think it's what the deck wants. It's great in control decks, for obvious reasons, and in decks built around it, but it doesn't have a lot of impact in a tempo strategy. No doubt, if it resolves and lives through a combat phase, I'm probably winning. But think of it this way: How many Delver decks have played it, historically? Only the ones with access to Stoneforge Mystic. Beyond that, I cannot dispute the power of the card, but it is a huge investment.
November 29, 2014 5:31 p.m.
1-2 Mindbreak Trap would fit well. It'll give you faster and more targets for Extirpate and Surgical Extraction.
December 2, 2014 7:23 p.m.
Sorry, Archive Trap is what I meant, not Mindbreak Trap.
December 2, 2014 7:24 p.m.
Saljen - I would put that in here if it were a good tempo card, but all it does is absorb action slots. If I were focused on the mill strategy, I would 100% go for it. I've actually considered putting it in before, but in place of what? If you can make a compelling argument for it, I might be convinced to find a place for it in the 75.
December 2, 2014 7:32 p.m.
SpaceTeddyBear says... #17
This is just the sort of shenanigins I've been looking for!!! I'd probably put in some counter spells but the hate is fierce! +1 from me mate!
December 3, 2014 8:04 p.m.
This deck isn't Cruel Control, no matter how cruel it is or how not fun it is to play against. Cruel Control is Modern-legal UBR control that has a finisher of Cruel Ultimatum. Sorry. Looks pretty strong tho.
December 7, 2014 3:36 p.m.
It is; it's been some time since I've worked on this, but I will take those out when I'm ready to bring this back.
February 14, 2015 8:29 p.m.
Squelch can become a dead card very quickly, but I am assuming that you sideboard it out when needed. Also, consider one copy of Glimpse the Unthinkable in your sideboard to fuel options for Surgical Extraction and Extirpate. overall I like the deck, I like smother more than the Go for the Throat I am running in my U/B control right now. I might make that switch, thanks.
March 5, 2015 2:38 a.m.
That's true, but in the combo matchup (let's be honest - a lot of matchups) it's very often necessary. If I'm going against another tempo strat or midrange, what have you, I'll tend to side them out. If they see it, it might also make them board differently, however - a large plus!
Glimpse is less impressive than you might think. Sure, it fuels my Extra/pates, but it doesn't take any speed from my opponent, or add any to me, you know? I'm going full tempo, here - I'm talking like RUG Delver in Legacy - just brutal. I've added hand disruption in a further attempt to lock down combo, while still being relevant in every other matchup not consisting of Leyline of Sanctity.
And I know, right! Smother is probably the best removal spell in the format (barring a certain uncounterable green variant...) right now.
March 5, 2015 10:22 a.m.
Illness in the Ranks for sb, it ruins twin and any other token deck
April 16, 2015 1:02 p.m.
True, but so does Smother. And Squelch. And eight discard spells. I may add it - I have yet to update this for the Pod banning. Thanks for the suggestion!
grumbledore says... #1
I like that you included mr snappy pants. I held off putting him into Meta Puncher forever just because he is such core meta that it almost seemed hypocritical. That said, he's working out very nicely lol.
Also, Drown in Sorrow has been a great card. By turn 4 against affinity, Damnation kinda sucks because I'm generally dead :(
November 4, 2014 6:02 p.m.