qwertyking says... #2
I have no idea, its stage 1I plan on taking out 3x Thrill-Kill Assassin for 1 of each Tragic Slip , Victim of Night , and Murder
Also, should Rakdos Cackler stay or go?Also, the goal is to destroy all the opponent's creatures and then swing with Kiln Fiend
July 13, 2013 11:20 a.m.
Rite of Flame into another rite, into another, into Grapeshot stormed 3 times now your Kiln Fiend is +14 then cast fling sac fiend. = game
July 16, 2013 10:15 a.m.
Miss calculated Kiln Fiend would be +21 in that scenario when you cast Fling for the game
July 16, 2013 10:17 a.m.
You realize none of the spell copies will trigger Kiln Fiend 's ability right?, my opinion, is that you should run a play set of Guttersnipe and Mizzium Mortars , Dreadbore because you really just want removal up the butt if you are going to make this a deck focused on Kiln Fiend , your alternate win condition could be Guttersnipe but as of right now you really don't need the rest of your creatures...
July 22, 2013 12:58 p.m.
qwertyking says... #6
OK, thanks for the advice
I will take out Thrill-Kill Assassin and Rakdos Cackler , I will keep Vampire Nighthawk though
July 22, 2013 1:01 p.m.
Yeah Vampire Nighthawk can be pretty good, but you need to make this deck as minimally creature based as possible...
July 22, 2013 1:30 p.m.
qwertyking says... #8
Update!!!!!!I plan on getting more Assault Strobe , but I could only find 1 at the timeI plan on editing more, Do you like it?
August 12, 2013 2:24 p.m.
Drop Victim of Night for Doom Blade and maybe you could try to fit in a Bump in the Night or two.
August 12, 2013 2:36 p.m.
TheCommonFig says... #11
My first suggestion is to add blue. Kiln Fiend really struggles without draw/filtering to dig for more fuel. Blue is also really nice for making Kiln Fiend unblockable since you don't want to waste your time boosting them only to have them be blocked. Having said that, my guess is that you want to stick to Red/Black, so I'll focus on that from here on.
Definitely add more Assault Strobe . It's easily a 4-of in a Kiln Fiend deck.
Faithless Looting would help you dig for fuel and pitch excess lands.
Aphotic Wisps isn't the most reliable for getting the Fiends past your opponents' defense, but it's generally better than Cremate .
Mutagenic Growth isn't red or black, but it's a free +5/+5 Fiend boost that you could play in this deck.
I'd cut Murder because it's so expensive to play. Kiln Fiends want cheap spells. Doom Blade or Go for the Throat would be better, though I'd probably cut all the "Destroy target creature" removal and use burn spells as removal instead.
I'm also wary of Tainted Strike . It really only works with Kiln Fiend, as it's a one-shot deal and none of your other creatures can boost high enough to use it.
August 12, 2013 9:44 p.m.
qwertyking says... #12
Ok, thanks for the advice
I like Aphotic Wisps , I'll use thatI have 3 Doom Blade , so I'll run thoseMutagenic Growth I will get.
August 13, 2013 10:46 a.m.
MindAblaze says... #13
Have you considered using Nivix Cyclops
as 1) a big butt blocker and 2) an alternate source of damage in a pinch?
My experience with Kiln Fiend is he eats a removal spell almost immediately, and having another 4 copies (essentially) is a boon.
August 15, 2013 12:09 p.m.
qwertyking says... #14
I really want the deck to stay fast, and as red/black
August 15, 2013 12:19 p.m.
qwertyking says... #16
That has been on my wish list, If I can get ahold of it it will be in there with Mutagenic Growth
August 15, 2013 12:27 p.m.
Probe is one of the best deck thinners ever printed my opinion
August 15, 2013 3:29 p.m.
TheCommonFig says... #18
Apostle's Blessing is a good option to protect the Fiends from removal, as well as allow them to dodge blockers.
August 15, 2013 5:09 p.m.
codyjamesfs says... #20
I would suggest taking out the Evolving Wilds for Sulfur Falls . That will give you quite a bit more speed.
August 29, 2013 10 a.m.
qwertyking says... #21
OK, The Evolving Wilds Was there untill I got A fetchland, but I'll try that
Do you like it?
August 29, 2013 10:02 a.m.
Evolving Wilds is bad in competitive play because the land it gets come into play tapped no matter what. you don't want to get behind a turn in any competitive format.
August 29, 2013 10:12 a.m.
qwertyking says... #23
Thanks Guys
SO, do you think the deck is any good? I only gave the deck a plus one and I really like it
August 29, 2013 10:58 a.m.
TheCommonFig says... #25
I would not replace Mutagenic Growth with Brute Force . Being able to play a spell for no mana is invaluable in a deck like this. The extra +1 P/T boost will hardly ever make a difference.
And qwertyking have you found the Nivix Cyclops to be worthy of inclusion? I don't run them in my Kiln Fiend deck because they seem too slow and expensive to play. Instead, I run Delver of Secrets Flip because the deck is already packed with instants and sorceries to fuel the Fiends.
MollyMab says... #1
Lots of random 1 of spells . What is the goal of the deck cause you could seriously improve this.
July 13, 2013 11:16 a.m.