How to lose friends: Modern edition

Modern yarik12

SCORE: 13 | 28 COMMENTS | 2618 VIEWS | IN 7 FOLDERS


Saljen says... #1

Dictate of Kruphix is better than Temple Bell since it allows you to keep mana up for Remand and Gigadrowse.

January 30, 2016 7:26 p.m.

yarik12 says... #2

I thought about replacing Temple Bell with Dictate but I found that when your mid combo and you run out of cantrips and you need to top deck, that Bell helps you try to top deck a turn card, and I feel like that is pretty important since I find that I have a chance to stumble a little bit before I get my fourth mine effect onto the battlefield and if im facing burn that stumble could mean that they have a shot at refilling there hand and killing me. But it comes down to preference since I could always combo a turn later or just tap them down with Gigadrowse or Exhaustion when I run out of turn cards.

January 30, 2016 7:50 p.m.

This looks hilariously fun!

February 16, 2016 3:49 p.m.

Sirius20001 says... #4

Kami of the Crescent Moon? In any case, seems fun. Have an upvote!

February 16, 2016 4:33 p.m.

NotSquishedYet says... #5

Seems like Academy Ruins would work nicely with a fiddly Ugin's Nexus if you could cast and break it every turn. Worth thinking about, I guess, if nothing else. Temporal Trespass could speed you up as a generally 3-costed extra turn.

February 22, 2016 9:11 p.m.

yarik12 says... #6

Ugin's nexus and academy ruins is a bit Janky in this deck and wants a deck specifically built around it. Then my curve and amount of time walk cards is already set and doesnt have room for temporal mastery since it's expensive withought delving, and then then this deck doesn't like to delve.

February 23, 2016 8:52 a.m.

NotSquishedYet says... #7

If I might ask, why does it not delve? It has a great number of combo search pieces and cantrips to trigger it, fast. If you need ideas for where to fit the Ugin's Nexus combo and try it out, I'm a professional at Jank if nothing else.

February 23, 2016 5:36 p.m.

yarik12 says... #8

Sorry for the late response. The reason this deck does not delve is because it puts us at a risk of milling our selves accidentally. Since it gets to a point where we are drawing 7 cards a turn making it so that may accidentally mill ourselves out if we we are missing 15 cards when using Temporal Trespass. Additionally it exiles itself and we prefer if we could cycle our turn cards. Part the Waterveil is the only exception as it is one of our win conditions. Then the Ugin's Nexus only works if we have a way to bring it back and that is only with Isochron Scepter + Pull from Eternity and Academy Ruins, then we need to have a sac outlet and enough mana every turn to go through that combo do something else.

February 24, 2016 7:06 p.m.

NotSquishedYet says... #9

My bad. Missed the exile clause on Ugin's Nexus. I do not see how delve mills you. It's just a convenient cost-reducing use of the cards you draw and use, making it less likely that you die by self mill by giving more turns for less mana.

Upon further thought, would Pyromancer's Goggles be worth using? It can do a little ramp, and Part the Waterveil for 8 mana to awaken 6 TWICE and take 2 extra turns is nice.

February 24, 2016 10:55 p.m.

yarik12 says... #10

No Pyromancer's Goggles aren't that good as they don't help this deck out. The reason being that time warp spells don't stack and if you play 2 time warp spells you only get one extra turn. But it will awaken Part the Waterveil twice.

February 26, 2016 9:44 p.m.

Wrong. They do stack.

February 26, 2016 10:01 p.m.

I'll check it if I've been misinformed for many months, but I'm almost entirely certain they do.

I know, because it came up as quite important when I was designing several decks; just earlier today, I used it for fun in a commander match by copying Temporal Trespass 176 times. (Long story. Pretty funny, though.) Needless to say, they gave up.

February 26, 2016 10:03 p.m.

Just checked with a judge. I did, indeed, give myself 177 extra turns in a row.

February 26, 2016 10:10 p.m.

yarik12 says... #14

Checked for myself and it does stack. Didn't bother checking tho as I thought the extra turns would stop since the say "take and extra turn after this one". My bad.

February 26, 2016 10:20 p.m.

It's alright. I only know these rules because of how often I bend them. For example, Nephalia Smuggler Ghostly Flicker paired with a standard spell like Act of Treason or Yasova Dragonclaw's ability lets me permanently gain control of creatures, with no tethering effect. The turns just stack on and on and on... Making things like Nivix Guildmage and Meletis Charlatan quite fun.

I should really post up that commander deck list, now that I think about it.

February 26, 2016 10:34 p.m.

yarik12 says... #16

You should totally! sounds like a fun deck.

February 26, 2016 10:36 p.m.

Will do, then. Are you particularly interested in a link, when I've got it up?

February 26, 2016 10:48 p.m.

yarik12 says... #18

Na its fine Ill just friend you and get a notification when it's up.

February 26, 2016 10:54 p.m.

Just did - just in case.

February 26, 2016 11:27 p.m.

double0whammy says... #20

Have you tried a 1x Elixir of Immortality just in case you brick on the combo?

February 28, 2016 7:42 p.m.

yarik12 says... #21

It is part of the combo as withought it you can't cycle turn cards.

February 28, 2016 7:48 p.m.

double0whammy says... #22

whoops I didn't see that

February 28, 2016 7:54 p.m.

Have you considered Sleep?

February 28, 2016 7:57 p.m.

Wurmlover says... #24

you should add a card called AEtherling in case your Gigadrowse is countered or something with something like Guttural Response

February 28, 2016 7:58 p.m.

yarik12 says... #25

Every replicate trigger on Gigadrowse is a separate spell so I'm not really worried about 1 getting counterd, and Aetherling is awful in this deck as he is expensive and Thassa is a better beater.

February 28, 2016 8:05 p.m.

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