I personally love the werewolf concept. i just wish they were more in use.. but then again i don't wish that. Rule 1, dont talk about werewolf club.
with the +3, +1 enchant buff, double strike, plus the evasion? really nice.
+3 from
Wildblood Pack
Double strike
Terror of Kruin Pass
essential from the buffs from
Howlpack Alpha
-Full Moon's Rise - etc including
Wildblood Pack
ridiculous.
Also the fact that we have
Scorned Villager
with the either 1 up or 2 up is very good. because in a situation where our werewolves are transformed back.. and then before that we tap it for 2 and use
Moonmist
transform back. Now we either just navigated through a transform back OR even better we negated that AND we have more tokens from Huntmaster of the Fells
he is always doing something in the background. damage, tokens. whatever.
As for the beautiful
Garruk Relentless
he is providing wolf tokens. The true beauty is that this is the only planeswalker that only gets stronger if you kill it making your opponent think twice here.. do i kill it? or do i have to deal with these 2/2 wolf tokens (whom are buffed also)
That said, Searing Spear and Blasphemous Act are very good burn here. Yes Blasphemous Act the just in case card.. reminded we can bring back our creatures with Full Moon's Rise
I'm thinking of putting a full 4 (one in side) for when i face a Supreme Verdict or any field wipe.
I am considering Searing Spear over Blasphemous Act or even have
Brimstone Volley
thoughts?
This all being said, i leave the comments and feed-back to you. Take in consideration of its strengths, weaknesses and things that i may have overlooked and missed. i am free to criticism where needed.
Oh you can run. But you can't hide.