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Howl of the Wolf Pack (Horde MTG)

Casual Budget Casual Horde Magic RG (Gruul)

EpicNinjaKing21


Your adventuring party has the misfortune of being stranded in the dark Kessig woodlands at night. Howls echo in the distance. And the worst part? They're getting LOUDER...

Introduction

Welcome to MTG Horde, the premier Co-Op format for MTG. As the dramatic text above implies, you and up to three friends must protect yourself from the horde's unstoppable wave of creatures, in this case, wolves. The Forests in this deck represent 2/2 Green Wolf tokens, which will be the main meat of this deck.

The Rules

Now with every format, Horde has its own special set of rules. These rules can be edited and removed as players see fit. Rules for Horde MTG provided by MTG Gamepedia, and my own personal knowledge.

Survivor Rules

You, along with the other players in the game, are the survivors. Your goal is to survive the Horde's onslaught.

RULES FOR THE SURVIVORS

  • The Survivors have three turns to set their defenses before The Horde gets its first turn. Then turns alternate like normal.
  • Like in Two-Headed Giant, The Survivors are a team and all take their turns simultaneously. The Survivors attack and block as a team.
  • Each Survivor contributes 20 life to the group life total.
  • The Survivors win if The Horde has no cards in its library, no cards in its hand, and no creatures on the battlefield.

Horde Rules

The horde is the enemy deck that the survivors must try to kill. The horde is usually run by no one. The horde deck is made up of 100 cards (60 tokens, 40 non-token cards), with 25 cards for each player above two (adding 15 tokens and 10 non-token cards for each player).

RULES FOR THE HORDE

  • Any choice The Horde must make should be made as randomly as possible.
  • The Horde has an infinite amount of mana at all times.
  • The Horde's turn starts by revealing cards from the top of its library until a non-token card is revealed. All revealed tokens are then cast. The revealed non-token is cast. Then, if applicable, The Horde casts any cards that can be cast from its graveyard as well as any cards it has in its hand.
  • All creatures controlled by The Horde have Haste and "This creature must attack each turn if able."
  • The Horde has no life total. Damage dealt to The Horde causes that many cards from the top of The Horde's library to be put into its graveyard.
  • The Horde wins if The Survivors' group life total is reduced to zero or below.

Adjusting Difficulty

Unlike most other formats, The rules for horde can be easily be manipulated for an added challenge. Here are just a few suggestions to change up the game.

ADJUSTMENTS

  • While the horde is normally piloted by nobody, another player can control it for an added challenge.
  • If you so choose, all players can have split life totals. The horde attacks everyone equally. This gives the format a bit more of a Left 4 Dead feel.
  • Adjust the number of turns in which The Survivors have to prepare.
  • Adjust the amount of life each of The Survivors contributes to the team.
  • Exile a random portion of the Horde Deck prior to the first turn.
  • Card Selection during Horde Deck deck construction and/or a sideboard.
  • Replace random choices by The Horde with consensus decisions by The Survivors.
  • Allow tokens to remain in the graveyard instead of ceasing to exist.
  • Allow or disallow The Survivors to attack The Horde during their set-up turns.
  • Adjust the token to non-token ratio.

And don't forget...HAVE FUN

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Date added 7 years
Last updated 7 years
Legality

This deck is Casual legal.

Rarity (main - side)

16 - 0 Rares

33 - 0 Uncommons

11 - 0 Commons

Cards 150
Avg. CMC 3.02
Tokens Human 2/2 G, Wolf 2/2 G
Folders Horde Magic, Horde Magic
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