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Yet another one of my casual Modern decks that somehow evolved into an EDH one, this is a pretty straightforward Werewolf build. I've built around all the "classic horror" tribes and while zombies might technically be the most competitive or vampires the most flashy werewolves are easy to brew and fun to play! With the Commander being (at the time) restricted to Ulrich I then took one of every vaguely decent wolf and ran from there. With the release of Midnight Hunt and Crimson Vow we've finally got a good tribal commander and can cut some of the sub-par creatures for ones that are a bit more impactful. The plan is pretty simple: it's a Gruul aggro deck that wins fairly with combat damage. Ramp is fairly minimal as I wanted to stay on brand, and the deck wants to be playing creatures early rather than mana rocks so that they can immediately start drawing cards as soon as Tovalar, Dire Overlord hits the board. He's also the reason the primary keyword I'm looking to grant my furries is Trample rather than Haste so that the deck can keep drawing cards in order to hit land drops and rebuild after board wipes. The deck also makes a surprising amount of those 2/2 wolf tokens which not only make for great blockers but also get around those of your opponents once they start to establish a board presence, and if Master of the Wild Hunt is on the field he can use them as creature removal too.

While they do have to keep track of all the flip cards* this is the deck I usually loan out to new Timmies that fancy trying EDH. There are no combos to learn, interactive removal that uses your own creatures to kill theirs and some really satisfying payoffs from casting essentially simple cards. Plus it's not frustrating if you can't play something during your turn because that can flip all your creatures! Several of the larger lads can easily smash people all on their lonesome as well: I've been at the other end of this assuming that my Reign in Blood deck was safely out of range only to be crushed by a buffed Ulrich with a Mage Slayer.

*a chore I've tried to mitigate by having two copies of most cards, the DBL one in the deck then an extended/showcase art in the side

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Well, it took so long that I was seriously considering retiring this deck but we finally have a legendary werewolf that doesn't suck. For too long Ulrich was the only choice, and a poor one at that - he has no text that references his tribe, little value beyond being a big beater and a mana cost that quickly becomes prohibitive for a deck without much ramp. Enter Tovolar, Dire Overlord  Flip. First up, costing three instead of five is huge: it means he can be cast early enough to start having an impact AND even recasting him with commander tax is easy enough. Then there's him flipping our werewolves at the start of the turn - provides we meet an easy condition, that is - an ability that mitigates one of the deck's greatest weaknesses. The "old school" werewolf rules suck for commander, and all too often you can take a whole turn off only for this to be completely wasted when the person after you casts two spells (spoiler: in EDH, people often cast more than one spell per turn). Tovolar stops that being such a downside, and in fact means that creatures which have a bonus when they flip will activate more often. Finally, he comes with the three words everyone wants on their commander: "draw a card". Oh, it's conditional? I bet that'll really mess with our game plan of...battering people with wolves. Oh wait, no it won't. Worth mentioning that Midnight Hunt also brings enough other good werewolves for me to finally cut some of the poor ones. Sure, we're still lacking the prevalence of lords that say, elves have but frankly it'll be nice not being forced to pad out the deck with draft chaff simply due to lack of other options. Tovolar's Huntmaster  Flip and Kessig Naturalist  Flip seem the most exciting but several others are actively good.

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Top Ranked
Date added 6 years
Last updated 3 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 4 Mythic Rares

36 - 6 Rares

29 - 4 Uncommons

7 - 1 Commons

Cards 100
Avg. CMC 3.19
Tokens Beast 3/3 G, Day, Emblem Arlinn Kord, Emblem Domri Rade, Human 2/2 G, Night, Wolf 2/2 G
Folders EDH, Inspire Me, Deck ideas, edh deck references, edh fabulous, fresh edh decks, edh folders, decks special, commander, cool
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