Abundance
:
This has a few reasons for being in the deck. First of all, it allows for some out of nowhere kills with Bobo plus
Keen Sense
/
Snake Umbra
. It also allows me to draw 3 off of
Sylvan Library
without losing life, as the cards are revealed and PUT INTO my hand, not drawn.
Sylvan Library
:
Best card draw in the format? Possibly. Library is a must in any green deck if you have one.
Prismatic Omen
:
Largely in here for its combo with Valakut, this also is a one card mana fixer while also preforming the same function of Urborg in the deck.
Courser of Kruphix
:
A solid creature to include in a land based deck, this guy generates a lot of value and a decent amount of life while also helping with
Scrying Sheets
and making dredge decisions a little less risky thanks to the information.
Eternal Witness
and
Regrowth
:
My opinion is that every green deck should have at least E-Witness in the 99.
Regrowth
is in here for redundancy of the effect and there are several cards that I want to be able to get more than one use out of.
Fierce Empath
:
There aren't that many 6+ CMC creatures in this list, but the ones that are included are worth having a way to tutor for them. Having essentially a second copy of
Knollspine Dragon
is huge for this deck.
Knollspine Dragon
:
Speaking of arguably the most busted card in this deck...
Knollspine Dragon
I think is the scariest card for me to put down. After a big swing with Bobo plus a few lands thrown, this card usually ends up drawing me anywhere from 15 to 30 cards. With
Abundance
out, I can make all of them lands and means somebody is biting the dust.
Runehorn Hellkite
:
I knew I was adding this card to this deck the moment I saw it spoiled for CMDR2016. Much like
Knollspine Dragon
, Runehorn allows me to unload even more lands from my hand to kill several threats on the board or just plain take an opponent out. The best part about this new dragon is that I use it from the graveyard, which is a very likely zone for it to be in with the dredging from Loam, the mulching ability of my general, or after another wheel effect like Knollspine.
Tireless Tracker
:
Pretty much a better
Seer's Sundial
. This guy generates huge card draw and can also become a pretty scary creature after a handful of activations. Being able to wait on the 2 mana to draw is great because it gives me a sink on turns where my hand is low on gas.
Crucible of Worlds
:
With so many lands being pitched by Bobo, Crucible is certainly a necessity. It also has strong interactions with the fetch land and
Strip Mine
.
Horn of Greed
:
A little bit of a group hug type of card, but with any extra land effect on the battlefield this card quickly becomes a bit one-sided. With Azusa out, I'm looking at 2-3 extra cards a turn for free.
Creeping Renaissance
and
Life from the Loam
:
Loam is obviously the more useful of the two, but both are incredibly powerful in this build.
Creeping Renaissance
allows for some pretty big turns with Bobo in play and can sometimes end the game on the spot. Loam generates huge amounts of value during the game and is especially useful with the cycling lands,
Glacial Chasm
, and
Strip Mine
.
Crop Rotation
:
It finds whatever land I need at the moment at instant speed. This could mean
Glacial Chasm
or
Maze of Ith
to save myself or
Dark Depths
to make a 20/20
Gamble
and
Green Sun's Zenith
:
The most powerful tutors in their respective colors. Loam is the most common target for
Gamble
, with other targets being made determined on a case by case basis.
Green Sun's Zenith
is a commander staple and there's a strong target for it at almost every CMC.
Wheel of Fortune
:
Despite being red, this is one of the most powerful draw spells in the format. This deck has a tendency to unload its opening hand very quickly so having this card allows us to reload and can sometimes mess with other players strategies. It's also phenomenal with Bobo after he empties my hand. Think smaller
Knollspine Dragon
.
Yavimaya Elder
:
This was originally
Sprouting Vines
. Benefits of this card over the Vines is that he will always get at least 2 lands, and getting either a third land or some gas has been very good in my testing.