I know that group hug is a thing, but can this deck even win a game?
June 15, 2013 4:40 a.m.
Doesn't this deck win by the decking opponents? I kind of expected an Elixir of Immortality in there, though.
June 15, 2013 6:08 a.m.
Auctally the version I do does not win and is not really meant to
June 17, 2013 9:36 p.m.
Phelddagrif as commander and Questing Phelddagrif also.
August 1, 2013 1:54 p.m.
No thats not the route I wanted to go with it or anywhere near as fun
August 2, 2013 5:47 a.m.
dbregman8585 says... #9
Maybe Prosperity ?
Seed the Land is fun, as well as the vows, like Vow of Wildness and Vow of Flight
April 9, 2014 8:09 p.m.
Seed The Landis a fun card and been on a boarder line for me for some time...if my land fetching was more consistent i would do it. I personally am not a fan of the Vows as it doesn't do enough for my taste.
April 9, 2014 10:25 p.m.
not needed in this deck they draw power can make a one time brainstorm pointless (other hug blue draw i would use before it just cant recall names off the top of my head) and I am waiting for top to get its eventually reprint cause I just don't see it worth its price.
April 19, 2014 6:08 p.m.
but its the randomness in the cascade that makes it fun, im not trying to set up any set thing
April 20, 2014 2:24 p.m.
electromancer says... #15
Possibility Storm loves randomness and fits "longest worded" enchantments theme. I think this would be hilarious in combo with Hive Mind
May 1, 2014 2 p.m.
Was in the deck but got removed due to amount of hate it received me. The Long worded enchantments idea has kinda faniashed for something that will let me live and still be fun.
Psithief says... #1
Is it intentional that your enchantments have so much text that your opponents have no idea what's going on? My eyes glazed over rather than let me understand what they do.
June 3, 2013 8:43 a.m.