Feel free to comment or give some advice.
Main objective.
Turn 1
Drop Plain
Drop Champion
Turn 2
Drop Land (Swamp or Plain)
Cast either (Knight of Infamy, Knight of Glory or Gather the Townsfolk)
Add +1/+1 Counter (or Two if Gather The Townsfolk was cast)
Attack for 3 with Champion.
Turn 3
Drop Land (Swamp or Plain)
Cast one or two creatures...
Add Counters...
Use Kill spell
Attack
Repeat...
It's very simple to use... Remember exalted and when playing against Black or White decks remember the Protection from Black and White on the knights. Unblockable fat exalted creatures equal a win.
Most of the games I won with this deck only take about 5 or 6 turns. Which is more realistic than some of these turn 3 win decks... I use kill spells to take care of their big creatures before they become an issue. Also, remember to take out mana dorks.
Fiend Hunters are very useful and underrated... if going against a board wipe deck, feel free to exile your own creatures as an insurance policy. Oblivion Rings are very useful too, not as good as a Detention Sphere... But, I am not adding blue to this deck nor am I adding green for mana acceleration... it doesn't need it.
This deck gotten me to top 8 twice now. Of Course neither time I stuck around to finish...
I find that if this deck gets a good start it's nearly impossible to stop. unless you are board wiping.Which has happened to me several times in one game.Thus, the reason I sideboarded the Rootborn Defenses.
Once Gatecrash is released I will be adding 4x Godless Shrines.