Humans Running Rampant

Standard* Drathmar

SCORE: 17 | 88 COMMENTS | 3635 VIEWS | IN 7 FOLDERS


Drathmar says... #1

Hmm So Champion of Lambholt seems ok but its not as great as I originally thought, what would the thoughts be on dropping it to 2 for 2 Avacyn's Pilgrim to have a full set?

May 17, 2013 5:28 p.m.

dhoard1320 says... #2

Idk if you are up on splashing a third color but if you are looking for big pump coupled with great draw there is always Give / Take . And since it is only one is mana symbol you don't really even have to "splash" blue just put a few dual lands Breeding Pool / Hallowed Fountain

May 18, 2013 5:06 p.m.

Drathmar says... #3

I definitely might have to look into that it seems like it could be pretty good.

May 18, 2013 6:27 p.m.

armaGEDDY says... #4

To fix your hand try Garruk, Primal Hunter . His second ability should be able to net you a nice amount of cards, and even his +1 can be useful for the mayor's flip bonus.

May 19, 2013 2:08 a.m.

Drathmar says... #5

Garruk, Primal Hunter is perfect here. I like it.

May 19, 2013 9:59 a.m.

Drathmar says... #6

Hmm also Mentor of the Meek could work as well, what do people think, which would be better.

May 19, 2013 11:03 a.m.

armaGEDDY says... #7

Honestly, Garruk would be better since he's a planeswalker, and thus more difficult to insta-kill in a format running rampant with Sear Sears and Tragic Slips and other things to get rid of you drawpower (and Garruk is immune to Abrupt Decay due to his cost). He also pays for himself much faster and more cheaply than Mentor. I'd say stick with Garruk. He's not very expensive.

May 19, 2013 2:36 p.m.

Drathmar says... #8

Played this in a tournament over the weekend, and found that it works well vs a lot of things, however, I still lost to a Jund Midrange deck pretty hard both times. I just could not keep up with the removal they had to take out any creature that did get big, it ended up taking out to much of my board for me to be able to trade effectively with the creatures they were bringing out in the midgame or keep the board size down enough for kessig wolf run to not be successful.

Going to be looking for things to help with this to either sideboard or mainboard for this and any suggestions others have would be great as well.

Cards that underperformed that could be removed:

Champion of Lambholt : just did not do enough, comes in to late to really be effective vs fast decks and mid-range decks have enough control to almost never let it get big.

Thalia, Guardian of Thraben : Delayed some destruction spells by one turn but most of the time was not enough for it to matter, however it did help vs a b/u as it held off supreme verdict.

Sideboard is what needs to be developed most.

Against Jund Midrange I think a 100% needs to be in sideboard is

4x Rootborn Defenses a couple of these in a match to stop lucky miracle'd or even non bonfires, and putred decay's could have easily turned the game around.

Other options for there that could also work to trade better with Kessig Wolf Run pumped creatures would be Faith's Shield

Any other ideas are welcome.

May 20, 2013 7:34 a.m.

Drathmar says... #9

also thinking of spkashing red and going with some boros wtuff

May 20, 2013 8:51 a.m.

Drathmar says... #10

Updated to what amounts to almost a new deck but with the same basic concept. I really like it though.

May 20, 2013 4:53 p.m.

dhoard1320 says... #11

I think that Blessings of Nature totally outclasses Common Bond both on its miracle cost and even for its regular casting cost seeing how it give you 3 more +1/+1 counters that can still new distributed.

May 25, 2013 2:30 p.m.

Drathmar says... #12

Common Bond is instant speed, can be used as a combat trick as well as a straight buff.

May 26, 2013 12:55 a.m.

armaGEDDY says... #13

You should -2 Assemble the Legion for +2 Bonfire of the Damned . Bonfire's miracle is rediculously broken, whereas Assemble is just way too slow for the current format.

May 26, 2013 10:51 p.m.

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