So Werewolves have never been an amazing Archetype, but I think they can still be competitive. Weres and wolves have great synergy, and can accomplish a lot with some thought.
Why I chose the cards I did:
Village Messenger
; one drops are important. One drops with haste are great. It may not have the flashy two power you want from a one drop red haster, but he's still a werewolf.
Duskwatch Recruiter
gives us the ability to add more wolves and werewolves to our hand. It can also be something to do when you don't want to cast, or when you have excess mana at the end of the opponent's turn.
Geier Reach Bandit
is my favorite werewolf in standard. She comes in with haste, which is pretty good. But what we are really here for is Vildin-Pack Alpha
. She's the kind of enabler we've always wanted. She gets us immediately to the best side of most of our werewolves.
Silverfur Partisan keeps our guys alive. If the adversary wants to immediately get rid of him, we still end up with a 2/2. If they leave him alone, we have a trampler, who we can make bigger with our banners or planeswalker.
Zada, Hedron Grinder for that sweet sweet combo with our Silverfur.
Hermit of the Natterknolls
is not the greatest werewolf ever, but he discourages our opponent from trying to stop us from flipping. If they decide to do it anyways, well, I won't say no to card advantage.
Moonlight Hunt is garbage in most decks, but is a powerhouse instant when you're tribal were/wolves. Even if your werewolves are on their human sides, this can pump out serious damage to another creature.
Howlpack Resurgence. This is tribal. We need our banner. The fact that it is flash lets us have some fun combat shenanigans.
Might of the Masses is good value if you have at least 2 guys out, which most of the time you will. When combined with Zada, Hedron Grinder you start getting ridiculous.
Rush of Adrenaline who doesn't like trample? Who doesn't like giving your whole board trample? More fun for Silverfur and Zada.
Arlinn Kord
, last but certainly not least. Her human side is pretty damn good on its own. Enabling a creature as soon as we play will always be a goodthing. Transforming her may not give us loyalty counters, but putting out a body to protect her until we can use her next turn makes it worth it. Arlinn, Embraced by the Moon
is all upside. Giving us +1/+1 and trample will always be welcome, especially if we can't find our banner enchantment. -1 to lightning bolt some poor sap of the board is pretty good, but I wouldn't do it unless you have a blocker to protect her. If our opponent is unlucky enough to let us use her ultimate, then having all of our creatures be able to directly damage the opponent should make it an easy win.
Let me know what you guys think, advice and suggestions are welcome, especially with this being a generally under-powered archetype.
Special thanks to clayperce and everyone who's deck I looked through on All things Wolven