Sideboard


Maybeboard


The goal of the deck is basically to ramp turn 1-2 with dorks then to begin applying pressure turn 3. one of the best creatures in the deck to do this is Kalonian Hydra which could cause lethal turn 4 with the right set up. Another alternate win condition is Soul's Fire it is extremely effective in this deck and is very cost effective. Solidarity of Heroes is very solid and makes the deck much more difficult to play against, and having strive makes it really insane. A notable combo is Kessig Wolf Run and Savageborn Hydra even giving it +0/+0 trample is extremely effective. Also if worst comes to worst pumping up Birds of Paradise is an option. Sideboard: Ancient Grudge: affinity doesn't like affinity at all. Also dropping 2 ancient grudges makes belcher unable to execute its combo. I would assume it would also be decent against decks such as 8-rack, tron, and ad nauseum as well. Wear: Thid is basically just a way to have additional artifact removal as well as some enchantment removal. Enchantments are typically not a huge problem but it is good to have some enchantment removal. Rough: this is a pseudo-wrath effect card in my sideboard. It's mainly to handle Geist of Saint Traft but it also has the ability to take out a lot of enemy creatures. It's worth noting that with Sylvan Caryatid boarded in for Llanowar Elves all my creatures are out of range for this card. Lightning Bolt: this is good against decks with low board states. It could also be used to give me an early tempo advantages. Also in some situations it could just win you the game. Sylvan Caryatid: this is mainly for decks with a lot of removal. It makes it really difficult for removal heavy decks to severely damage my mana base. Notable combos/cards: Kalonian Hydra: this can be dropped really early and buffs all my other main creatures. Primordial Hydra: if left unanswered is basically GG in just a couple turns. Solidarity of Heroes: makes blocking a very awkward situation for my opponent, and could allow me to push through lethal damage very early. Soul's Fire: this card can be very insane allowing me to do typically 8+ damage for 3 mana. Mistcutter Hydra: even though I only run two in my deck it makes attacking really awkward for my opponent because of the threat of it having haste. When paired with Kalonian Hydra it could deal a huge but of damage the turn its dropped. Kessig Wolf Run: Allows me to effectively use open mana late game or in a pinch in the early game as well. Birds of Paradise, Llanowar Elves, Rattleclaw Mystic, and Shaman of Forgotten Ways: the "dorks" in my deck. Allows for some crazy early game plays making my deck semi-competitive at least at my meta.

Any advise is appreciated as usual. Thanks! 8)

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Revision 9 See all

(6 years ago)

+4 Forest main
-4 Kessig Wolf Run main
+4 Lightning Bolt main
-4 Llanowar Elves main
+4 Noble Hierarch main
-4 Rattleclaw Mystic main
-2 Savageborn Hydra main
-1 Shaman of Forgotten Ways main
-4 Soul's Fire main
+3 Temur Battle Rage main
+4 Utopia Sprawl main
Date added 10 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

9 - 0 Mythic Rares

24 - 4 Rares

8 - 11 Uncommons

7 - 0 Commons

Cards 60
Avg. CMC 1.89
Folders Huge, Hydra, Interesting Modern Decks, Interesting Decks, Decks, Tribal, tribal
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