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Hydra Tribal Mono Green

Commander / EDH* Mono-Green

Bino89


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Maybeboard

Enchantment (2)

Sorcery (1)

Creature (1)

Land (1)


Mono-Green Hydra Tribal

In principle, the strategy is very simple. ramp spells so that the commander can be played. Build up "Mana doubling" and "draw cards" enchantments. Then just play Hydra's for X=4(0)+ there base cost in G. So with Guardian Project or Zendikar you will refill your hand super quick and overrun your enemys.

Unbound Flourishing... This card enables a new strategy. Together with our Commander we can now cast hydras without paying a lot of mana ... This makes draw effects very important in order to always have fuel ready.

Example: On the Battlefield: Unbound Flourishing Gargos, Vicious Watcher. We would like to play from the hand Protean Hydra. For X we choose 4. Now we pay only one G because of Gargos, Vicious Watcher will reduce the cost from 4+G to only G and our Protean Hydra will trigger Unbound Flourishing and double up X (=4) to 8... The final result is an 8/8 Hydra for 1 G

To make the deck a little cheaper, simply replace these cards: Doubling Season, Mana Reflection, Selvala, Heart of the Wilds, Vorinclex, Voice of Hunger

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Comments

98% Casual

Competitive

Date added 5 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 1 Mythic Rares

34 - 6 Rares

16 - 1 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.49
Tokens Beast 3/3 G, Emblem Nissa, Who Shakes the World, Hydra X/X G, Morph 2/2 C, Snake 1/1 G
Folders Commander ideas, Mono green, decks to use on tbs
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