I Brough a Sword to a Magic Fight - TRON Equipment
Modern
SCORE: 43 | 29 COMMENTS | 4036 VIEWS | IN 11 FOLDERS
@chickenekcihc Those are both awesome cards. I don't want to add Ugin, the Spirit Dragon or Karn Liberated because I like to create my own decks and brews. I feel like adding either of them into them mix would taint this brew. As for Sword of Feast and Famine it is a very good card, but it also seems like a "win more" card. With the urza lands out I can easily play my entire hand in a single turn if needed, no need to untap my lands. If I were to add a sword from that cycle into this deck it would be Sword of War and Peace because it offers protection from the most common sources of exile; and it does a little bit more damage and gains me some life. I did have some of the Sword of War and Peace in here in the last iteration of this deck but removed it in favor of more Dead-Iron Sledge and Nemesis Mask. Its just too funny to attack with a 0/1 Darksteel Myr with a Dead-Iron Sledge and Nemesis Mask equipped. I enjoy playing magic for fun, not necessarily to win, although winning is always fun!
October 26, 2018 7:03 p.m.
@Saint1129 The main focus of the deck is to get a Darksteel Axe and a Worldslayer on either a Stuffy Doll or Darksteel Myr. There are various ways for each to get through and trigger Worldslayer leaving only my indestructible creatures, indestructible lands, and indestructible weapons on the battlefield.
Nemesis Mask can be used to force my opponent to block Stuffy Doll forcing them to take as much damage as their creatures do; or as a way to create an opening for Worldslayer to get through.
Dead-Iron Sledge on Stuffy Doll or Darksteel Myr is essentially deathtouch before damage is done. Throw in a Nemesis Mask on top of that and it can be a board wipe every turn for my opponent.
Avarice Amulet allows me to attack with my Stuffy Doll and still have it be a blocker, while also drawing a card.
Ghirapur Orrery lets me draw more cards when my hand is empty. Since the Tron Lands produce so much mana I'm often without cards in my hand.
Infiltration Lens gets me 2 cards for each creature blocking mine. You will always want to stop the thing with Worldslayer and Nemesis Mask forces you to block. So its a really effective draw engine.
Sword of War and Peace is there to offer protection from red and white because they are most likely to have exile in them.
I'm in the process of making a description just haven't got around to finishing it off yet. Did that help explain it a little better?
November 9, 2018 5 p.m.
wonderboyrox says... #6
I've got to be honest.. I WANT to like this brew. There is a special place in my heart for out-of-the-box type decks. I have plenty of my own. I want to like it, but.. I can't.
The fact of the matter is, what you're attempting to do here is a spin-off variation of a Tron Deck. Nothing wrong with that. Except if you look more closely at what makes a Tron deck work, it isn't "just" the tron lands.. but the MANY ways they have of maintaining consistency with GETTING those lands. Whether it be: Ancient Stirrings, Sylvan Scrying, Gifts Ungiven, Expedition Map, Realms Uncharted, Thirst for Knowledge, or anything else. But your variant build relies strictly on either getting an Expedition Map, OR the EXACT Tron lands you need by Turn 3.
The harsh reality is that the deck is just too slow. You only have two creatures in the entire deck that you can drop before turn 3. That's an issue when you have zero mana ramp (outside of Tron lands, which you can only drop 1/turn), and 11 spells in the current decklist that are 4cmc or higher. That's a pretty hefty top end curve, and again, at the decks BEST, you will have Tron lands active by Turn 3. It's not a deal breaker, if you can guarantee those lands out by Turn 3, but if you can't, you will lose far more often than you will win.
November 9, 2018 5:26 p.m.
@wonderboyrox you bring up some valid points. In my testing the deck has stalled out because of not enough mana. It's one of the reasons I put so much draw in here. Once I get to 3 mana I can use Darksteel Myr to block with a Dead-Iron Sledge. Just having that equipped usually buys me a turn or two. And if I manage to get a Nemesis Mask on him as well that usually buys me enough time to get at least the 5 mana up and running to run the deck.
I do agree that I need some mana ramp or some more effective ways of defending myself earlier; but I would still like to stay colorless for this. I've been considering adding Darksteel Ingot for some more mana, and as another source of mana that survives a Worldslayer. It would open me up to not having to be set up perfectly to use Worldslayer. Do you have any suggestions to help ramp up or defend that are colorless?
November 9, 2018 6:09 p.m.
wonderboyrox says... #8
"Good" colorless ramp is one of the hardest things to find. Especially if you're trying to keep it Modern legal. There is a reason cards like Sol Ring are Banned or on the Restricted list, even for the formats it would otherwise be legal to play in. There is also a reason Tron decks often find one or two colors to use in their deck, too. And I think you can see why.
Also, not to be a stickler, but.. "using Darksteel Myr to block with a Dead-Iron Sledge" wouldn't happen by Turn 3, at best it would happen by Turn 4. And most Modern decks will have you dead.. or NEARLY dead by turn 4.
November 10, 2018 1:59 a.m.
Daveslab2022 says... #9
Deck seems super sweet. I can’t figure out why Stuffy Doll is included. Could you explain?
August 23, 2020 12:02 a.m.
@Daveslab2022 hey! You commented on my other deck too! Thanks for the help! To explain Stuffy Doll...
It's another indestructible card first off, so it will survive World Slayer. It's ability is slow but effective especially if its the only thing left on the field.
It is also a great blocker. You get to chose which player will take all damage that Stuffy Doll takes when it enters the battlefield. So it will deter that person (in multiplayer especially) from attacking me.
Nemesis Mask + Stuffy Doll plus whatever else I have attacking means massive damage and all of my swords triggering.
Stuffy Doll + Pariah's Shield basically allows me to enter godmode.
All of these pieces to this puzzle are fished out by all the draw or Expedition Map into Inventors' Fair.
It's really not the main win condition anymore but its a really good card to fall back on and use as a blocker.
August 23, 2020 1:37 a.m.
psionictemplar says... #11
I feel like adding red to your deck will give you a lot of additional options. You could make the case for things like Goblin Engineer, Trash for Treasure, and even Magnetic Theft. Even Vulshok Battlemaster might be worth considering in this. There's also Simian Spirit Guide to wear a sword or help rebuild after something else had. Just my thoughts though.
If you did want to test some of these ideas, then I would probably cut some of the higher costing creatures cards to make room.
The biggest thing to consider though is your mana base when trying this.
Again, just my thoughts and gl.
August 23, 2020 2:36 p.m.
@psionictemplar adding that much red would fundamentally change the way the deck works. Im also not a big fan of having to sac anything to play something from my graveyard.
I will however commend you for your suggestion of Magnetic Theft that card is AMAZING! The fact that I can attach Worldslayer to my opponents creature after I declare no blockers... I'm drooling at how epically hilarious that would be!
I've added 3 copies of it and upgraded the Forest to be a Stomping Ground
August 25, 2020 5:32 p.m.
Daveslab2022 says... #13
Haha Magnetic Theft? More like “I’m going to shove this into your hand and watch the world burn”
August 25, 2020 8:05 p.m.
psionictemplar says... #14
You know, all these years and I had never considered using m. theft to equip an opponents guy. That's pretty funny right there. It would totally have that villainous feel for me.
But that would make me personally want to add the simians I suggested just for that lol. Anyhow gl hf with it...not sure how else to contribute further.
August 25, 2020 10:10 p.m.
i take it your weakness is prolly any burn deck cause i run a boros burn deck and it totally wrecks just about every other deck.
August 28, 2020 10:27 a.m.
mikeb388 granted burn decks are pretty tough, but that is the exact reason I have the Pariah's Shield + Stuffy Doll combo. Even if it only buys me a couple of turns thats usually all I need. Most burn decks run on a low amount of creatures too, which means fewer blockers to get past.
Sword of War and Peace and Sword of Fire and Ice are also there to prevent cards like Soul-Scar Mage or other UWR cards that deal with indestructible creatures.
What does your boros burn deck run? I have been curious to see how this deck would run against RW burn.
August 28, 2020 10:46 a.m.
zapyourtumor says... #17
I mean most boros burn decks are pretty similar, haha
August 29, 2020 4:18 p.m.
zapyourtumor says... #18
BTW you should probably remove the tag cruel control, since that refers to grixis control decks running Cruel Ultimatum (sorry for the double post)
August 29, 2020 4:19 p.m.
zapyourtumor it keeps auto assigning incorrect tags no mater how many times I try to correct it :L
August 29, 2020 4:27 p.m.
zapyourtumor says... #20
rip
I've had it auto assign color tags all the time but never anything else
August 29, 2020 4:29 p.m.
zapyourtumor says... #21
I guess the only solution is to fill up all 6 tag slots
August 29, 2020 4:30 p.m.
ok orvos here is the deck. https://tappedout.net/mtg-decks/29-08-20-boros-burnlifegain/
August 29, 2020 7:39 p.m.
zapyourtumor says... #23
mikeb388 I keep seeing your comments about how burn would destroy the deck you're commenting on lmao
August 29, 2020 7:49 p.m.
for an equipment/artifact deck, red and green are kind of irregular colors. i had a hard time, using this, posing a threat for quite some time until there was a nemesis mask ready to go. swords are good, hence their value, but not reliable in small amounts. given that you have 3 magnetic theft's in for the main deck, have you considered using Cranial Plating? there's a lot of artifacts being brought out, which is good, but i don't see the need to have indestructible creatures to also have protection when the likelihood of someone using exile-effects is very minimal. with the lack of trample, as well, maybe put in some "combat trick" instants to accommodate that (such as Predator's Strike)
August 24, 2021 10:27 a.m.
rb701 the whole point of this deck is to fish out World Slayer and blow everything up. A lot of my stuff is indestructible because it would survive that.
Magnetic Theft is a combat trick. Allows me to throw worldslayer on any unblocked creature before combat damage, either my opponents or my own.
Darksteel Juggernaut is basically the same thing as cranial plating.
The red green colors are specifically only for magnetic theft and Ancient Stirrings.
The deck plays very defensive, T1 and T2 are 90% of the time spent prepping for a big drop on T3 or 4.
I also think you may have been looking at an outdated version. I updated the list today and removed all of the "sword of" cards... I came to the same conclusion you did.
chickenekcihc says... #1
I think Sword of Feast and Famine could be good cuz you could untap your urza lands so you could play more cards and if you want to make a tron like deck you could add Ugin, the Spirit Dragon?
October 14, 2018 6:21 p.m.