Cheap, powerful, fun, and unique graveyard EDH deck. Check it out! :) But don't just listen to me...
Biffy12: "Fearsome EDH deck to play against."
malincar: "Your Sidisi Deck is pure genius, and budget to boot."
Maringam: "Ferocious - I tried this against my Wrexial and... Got wrexed?"
Casey4321: "I had to keep a notebook on hand for all the graveyard interactions, but man this deck is vicious!"
HalfLife4Mac: "Sheer brilliance... Seriously fun deck! This may be a deck I want to foil out because I love it so much!"
It's also the highest-rated
Sidisi, Brood Tyrant
deck on TappedOut, so I'm happy with its success!
This is the very first EDH deck I built, and I've spent years tuning it. Unusual, whimsical, perhaps-unique graveyard strategy. Possible to kill all opponents on Turn 3. Breaks many junk rares absolutely in half. Quite adaptable, and can be built on a very tight budget. Essentially immune to board wipes. Competitive in multiplayer, but it can hold its own quite well in 1v1. Often overpowering unless the opponent is playing heavy graveyard hate...
If this interests you, check out detailed information below to learn more! ;)
This is the very first deck I ever built, and I've been tinkering with it for years now - it has a very special place in my heart. This deck was also initially built under an extremely tight budget (originally less than $40 in total), but I've slowly acquired the expensive pieces and upgraded it. The only area that I still need to improve is the landbase.
I was sick of seeing unusable cards in my graveyard, so I built this deck to recycle as many cards as possible in my graveyard. It often feels like the graveyard is my hand (as a large proportion of cards can be returned or reanimated with their own effects), so any self-mill is equivalent to drawing a card. Since my GY is my main source of value here, I am intentionally not playing any Eldrazi Titans.
This reliance on a full graveyard has positive and negative effects:
Negative: My deck is VERY vulnerable to
Bojuka Bog
and
Rest in Peace
. There is a reason its old name was 'Sidisi Suicide Combo'.
Positive: There are usually between ten and twenty cards that can be played directly from the graveyard, making the deck essentially impervious to boardwipes - the more creatures are in graveyards, the more powerful it becomes. It also tends to gain massive board state in a single turn once the graveyard is established.
This deck is powerful because of its adaptability. Depending on your draws and what you mill, it shifts seamlessly between aggro, combo, and reanimator (each of which relies on self-mill). Each path requires in-depth knowledge of the deck, which is why the deck can be tricky to pilot:
This deck has at least 5 major combos, two of which can be achieved as early as Turn 3:
Option 1:
T1: Island,
Sol Ring
,
Mesmeric Orb
T2: Forest,
Basalt Monolith
T3: Swamp,
Sidisi, Brood Tyrant
, MILL MYSELF (now with infinite zombies),
Dread Return
targeting
Eternal Witness
, returning/playing
Altar of Dementia
, milling everyone without an Eldrazi Titan to death.
Option 2:
T1: Swamp,
Sol Ring
T2: Island,
Buried Alive
(fetching
Peregrine Drake
and
Deadeye Navigator
into the GY), and
Hedron Crab
T3: Forest,
Victimize
, achieve infinite mana of all three colors, cast
Sidisi, Brood Tyrant
, blink
Sidisi, Brood Tyrant
repeatedly for infinite Zombies, and win in any one of several ways (or just swing for lethal).
The five main combos are as follow:
Deadeye Navigator + Peregrine Drake
(infinite mana; recasting
Sidisi, Brood Tyrant
infinitely yields infinite self-mill and creatures)
Altar of Dementia + Extractor Demon + Sidisi, Brood Tyrant
(infinite mill, since I have
Dread
in my library)
Dakmor Salvage + The Gitrog Monster
(infinite self-mill and card draw, if I have 8 cards in hand in my cleanup step)
Basalt Monolith + Mesmeric Orb
(infinite self-mill; yields infinite creatures with
Sidisi, Brood Tyrant
out)
Mirror-Mad Phantasm + Necrotic Ooze
(mill my entire deck automatically; temporarily removed from deck until I can find slots)
Of course, there are also many non-infinite combos in the deck:
Hell's Caretaker + Laboratory Maniac
/ Deep Analysis + Laboratory Maniac
: This wins as soon as you have an empty library - one of the simplest win conditions.
There are many strong pairs to reanimate with
Victimize
(or
Wake the Dead
): Deadeye Navigator + Peregrine Drake
for infinite mana, Disciple of Bolas + Sewer Nemesis
for obscene card draw, Profaner of the Dead + Terastodon
to nuke noncreature permanents with no downside, et cetera. And of course, reanimating
Archaeomancer
or
Greenwarden of Murasa
or
Eternal Witness
can retrieve
Victimize
for another use.
Songs of the Damned + Yawgmoth's Will
should be game if it resolves. Same goes of the new Magus of the Will + Songs of the Damned
. If I need nonblack colors for the combo I choose, I can cast Amulet of Vigor + Splendid Reclamation
to get all of the lands from my GY to battlefield untapped (often generating 20 mana or more). You can set up any of the infinite combos easily by this method - just be aware that you have to actually execute the combo on the next opponent's upkeep, because
Yawgmoth's Will
turns off your self-mill for the turn.
Although this is not the main plan,
Strip Mine
plus
Life from the Loam
or
Crucible of Worlds
easily shut down land shenanigans, and can be a strong draw engine when paired with
The Gitrog Monster
.
Ashnod's Altar
is one of the most important combo enablers in this list, and it's doubly good with
Living Death
(since you can “keep” all of your nontoken creatures, and re-trigger their ETB effects).
It's very easy to drop
Sidisi, Brood Tyrant
and quickly generate between ten and fifteen Zombies. Even without using any reanimation, it's easy to swing for massive damage to take out a player or two.
For this path, large beaters such as
Sewer Nemesis
and
Golgari Grave-Troll
are invaluable.
Wonder
used to be in the deck, and might rejoin the 99 to facilitate combat damage. It's also relatively easy to reanimate large threats such as
Terastodon
to gain early power via reanimation.
In the mid-game, once you have a somewhat full graveyard,
Living Death
often allows easy aggro victories. It acts as a
Wrath of God
stapled to a
Twilight's Call
: you end up with a massive board, while your opponents frequently lose everything.
The combos can be somewhat vulnerable to counterspells and disruption - particularly, if
Dread Return
is countered.
However, the deck still can win via a reanimator strategy, or can directly head in that direction in the early game.
The good reanimator hands permit you to cheat
Jin-Gitaxias, Core Augur
,
Sheoldred, Whispering One
, or
Terastodon
into play on T3 or earlier.
This is easily achieved with
Entomb
,
Buried Alive
, or simple end-of-turn discard, as long as you have cheap reanimation in hand (such as
Reanimate
or
Animate Dead
or
Victimize
).
In the late game, mass reanimation is often a path to a strong aggro finish - particularly by resolving
Living Death
to wipe your opponents' fields and bolster yours.
Also, check out my $25 hyper-budget build of this deck!
REQUESTED CONTRIBUTIONS
This deck is simply a blast to pilot. So many options at any time, once your graveyard is full. I know that I could make it more competitive by going off-theme, but it was always intended to just be fun to play and to tickle my Johnny sensibilities. There are also many cards I would like to add, but it is very hard to find cards to cut.
What are other cards that would help with the strategy outlined above?
Are there other good graveyard-based combos or interactions that I have forgotten?
What are some other powerful reanimation threats in color?
How would you thwart graveyard hate?
How would you upgrade the land-base?
How would you do all of the above without lowering the creature count below 1/3?
If possible, please include suggestions of cards to cut as well. Thank you all, and happy deckbuilding!