SIBBBBHTSFHFTDOI
Commander / EDH
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more changes; better landfall synergies —March 31, 2020
so landfall was already something i was building around for a while, although it was centered almost entirely on Emeria Shepherd. i stumbled across Parallax Tide while searching for ways to flicker lands, and found that oops! Emeria Shepherd + Parallax Tide + Seal of Cleansing was an infinite that i was already running 2/3 of. funny how that goes. considering it also enables Gift of Estates like effects late game and can also be used as a source of denial/counterplay, i'm more than happy to allot a slot for it. i'm also admittedly a bit of a sucker for fading flavor-wise...
so, general changes include more fetchlands i'm going to bite the bullet on (gotta get em eventually, right?) as they act as double landfalls (and are reasonably priced), more focus on early game value generation through cards like Land Tax & Magus of the Bazaar, underdog enablers like Lotus Vale to keep the value going, and early Zur the Enchanter *f-etch* plays to tutor Attunement. so... 2cmc rocks and stuff. i considered Ancient Tomb, but it gives me a similar problem to other bits of fast mana: they aren't Mox Diamond in the realms of color flexibility. i'm keeping this list at the higher ends of mid-power, so i'm not going to invest in that level of fast mana any time soon.
with the advent of infinite landfall, Hedron Crab has become an incredible include. once just a solid source of self-mill, the little dude now doubles as a full table mill out. even if they're present during a modestly sized Planar Birth, that's still a lot of mill!
so yeah. the target gang gets a boon in the form of Retreat to Coralhelm, which doubles as some nice consistency when i don't have Horobi, Death's Wail set up. Retreat to Coralhelm can also go infinite with Ruin Ghost, but i'm not sure that that's reason enough to run the ghost themselves. i'm lacking in the realm of general use early game creatures, but the ghost doesn't provide any utility whatsoever, as my lands that i'd want to flicker generally have negative ETB's. Mire Triton still looking amazing as ever, though; great for early reanimated stuff, planeswalkers, and mills us a bit, too.
going to continue my work until i feel like everything's optimized but still fun.
EDIT: finally did the dirty deed. as much as Second Chance synergizes with everything this build does (and i mean EVERYTHING), i just simply wasn't ever able to find an opportunity for it. spatial is my only life dump, which made finding both Second Chance and Spatial Binding, then waiting a full turn without any removal really unlikely to ever happen. i've won a few games with Second Chance loops, sure, but i'd like to think how many games could have gone better if i drew something else in its place. so, a long time sideboard card is temporarily making their way in: Tooth Collector. he's a Topplegeist that wrecks early mana dorks, and doubles as a serious powerhouse later with the targeting gang. also looking into adding Mogis's Marauder, as they both target and provide haste en-masse. devotion usually isn't a problem either during big reanimator chains.