SIBBBBHTSFHFTDOI
Commander / EDH
SCORE: 39 | 11 COMMENTS | 6394 VIEWS | IN 8 FOLDERS
HMMMMMNH —Oct. 29, 2021
So I've been working on other MTG projects for a bit now, and due to the absurd speed of new releases I haven't properly had time to go through them all and test out new potential additions.
That said, there are two really solid creatures and two other cards I picked up which I'm wanting to implement into this list. The first is Malevolent Hermit Flip for his excellent Disturb side -- I excluded Grand Abolisher a while back to try and make things more fun for the rest of the table, and this fella should be the perfect replacement. He doesn't stop other removal and can be cast directly from the grave after a huge Traumatize or Mirror-Mad Phantasm activation. Might remove Spell Pierce for him.
The next card I'm wanting to add is Shadow Kin, which combos excellently with both the aforementioned Mirror-Mad Phantasm and the deck's reanimation strategy in general. Flash makes it much more likely to stick, and even without controlling the top deck with Vampiric Tutor there's still a high chance of milling something good. Really wanting to add this one in but I'm stumped on what to remove. The deck's tuned to a point where each include is near impossible to replace; the only potential cut I can think of is Bribery, which is an amazing card, but also just "goodstuff" at the end of the day. Tough to use over webcam too.
Third up is Temporal Trespass which I picked up recently. The current iteration of this deck has little use of general graveyard numbers, rather using Traumatize as a pseudo-tutor effect, so a huge card with Delve is easy to consider. If I don't end up going with Shadow Kin, there's a good chance I'll replace Bribery with this. The main thing I fear is that it will end up being a win-more card that's only playable after the deck already did what it wants to do. I should note that Bribery and Shadow Kin are both strong cards to play early to keep the ball rolling, and with how many cards this deck is willing to go negative to set things up with Magus of the Bazaar, I really wonder if an extra turn like this is really worth it's while.
Fourth and last is Fell the Mighty, which works excellently with this list's low-power creature base. I'm not sure how much it's needed with Horobi, Death's Wail, Cowardice, and Out of Time putting in so much work -- I'd guess it's more meta dependent than anything. Not super worried about slotting this one in right now.
Words words words, I'll have to test these new includes soon. Too many new cards are coming out; it's impossible to keep up!