Oh, look. Another Heartless Summoning
+
Myr Retriever
infinite combo deck.
The Guns, the win conditions, what we use to deal the killing blow
Bitter Ordeal, hard-cast it for a sniper rifle, Gravestorm it for a full army of Simo Hayha and remove their whole deck
Grapeshot, hard-cast it as a single arrow, storm it for the Persian army and reduce their life total to whoever gives a flying f**k!
The Ammunition, what we use to enable our Win-Con by going infinite
Piece 1
Myr Retriever, I'm sure all modern players have heard of this card
Grinning Ignus, unlike Myr Retriever, this doesn't combo with Krark-Clan Ironworks, instead, this relies on Heartless Summoning
Piece 2
Heartless Summoning, chances are, if you've heard of Myr Retriever, then you've heard of Heartless Summoning
Krark-Clan Ironworks, unlike Heartless Summoning, this doesn't combo with Grinning Ignus, this relies on Myr Retriever
The Gun Shop, tutors, how we get our combo pieces
Infernal Tutor, targetting Myr Retriever to make sure we have the two necessary to go infinite, otherwise, its Hellbent effect is pretty darn good as well
Shred Memory, transmutes for Myr Retriever and Heartless Summoning
Beseech the Queen, on turn 3, it tutors out our Grinning Ignus, Heartless Summoning, and Myr Retriever. On turn 4, it even gets out Krark Clan Ironworks, what's not to love about this card?
Fabricate, rounding out our tutors is Fabricate which searches out Myr Retriever and Krark-Clan Ironworks
Filler
Inquisition of Kozilek, early game disruption is serious business
Pros
Just like all combo decks, very fun when it worksBecause we're only splashing red, we aren't as vulnerable to Blood Moon as say, Forbidden Wurm decks
Cons
Just like all combo decks, if something shuts this down, it shuts it down HARD.
This deck's super unrefined, any advice would be welcome.