Maybeboard


"They make a fairly convincing pitch here. It doesn't seem possible, though, to find a woman who must be ten times better than Mother, in order to seem half as good."

Cards owned: 100
Enchantment Total: 28
Now with artifacts :(

This is my take on an Enchantress style deck, in heart it was meant to be a beatdown deck with counters and tokens but that isn't competitive enough and the deck eventually morphed into a combo deck.

The win conditions revolve around using infinite mana to draw through the deck and kill everyone with Grim Guardian, pinging with Walking Ballista, or swinging with Eldrazi Conscription. Staff of Domination can pick up the deck and potentially cast anything, so playing Kydele with draw effects can land you a win with a tutor.

This is a new version of my previous enchantress deck lead by Anafenza, the Foremost that has been taken apart and archived here: I Sing the Body Enchanted - Archived


I haven't taken this deck to a tournament yet, mainly because I have multiple playgroups that I play with frequently. The deck is a little weaker than a lot of finely tuned T1 decks looking to win money, a fast win being turn 4, it plays with an enchantment theme, that's just how it is. The more competitive playgroup I'm in sees Flash Hulk, Shimmer Zur, Paradox Sisay, CVT, FC Tazri, BUG Sidisi, 5C Hermit Druid, Selvala, Derevi. Combos come out quickly and blue is prevalent. (One of the reasons I was excited to try partners was to include U into my GBW enchantress and join the club)
Really the plan is to just draw cards all of the time. Ramp hard and throw down Tymna if your hand plays out into staxy value or play Kydele if Windfall, Sylvan Library, Brainstorm, or Attunement show up. Wheeling into a tutor will point the direction to go in depending on what you can grab. Infinite mana is great but there isn't a mana sink in the command zone, Staff of Domination will pickup the deck, Walking Ballista will shoot everyone down, or you can try to chain cantrips if you can get the enchantresses. I guess Luminarch Ascension is the other infinite mana option if you already have it out.

How to get INFINITE MANA:
Freed from the Real/Pemmin's Aura:
Arbor Elf + Freed from the Real + Utopia Sprawl = Infinite colored mana depending on the enchanted land, place on Tropical Island if possible.
Bloom Tender + Freed from the Real = Infinite GWB depending on permanents.

Staff of Domination:
Kydele, Chosen of Kruphix + Staff of Domination goes infinite once 5 cards have been drawn. This works very well with Sylvan Library and Brainstorm. This mana can then be used with Staff to pickup the deck and to untap and tap dorks to give you infinite colored mana to use with Coinsmith.

Use Heliod's Pilgrim and the number of other tutors and cantrips to find these combo pieces. While attempting to piece something together, the deck is filled with control and removal options. There's a lot of enchantment based removal that will hopefully cantrip with an enchantress and can be played early to threaten removal later on or turn commanders off.

If you get infinite mana with Staff, you'll want an untappy dork to filter colorless into colored mana. Use the last mode to draw the deck and then proceed with casting everything.

It's not optimal but if you have brainstorm and no other card draw, you can go off with 6 mana. Cast Brainstorm for U (1), tap Kydele for four colorless, tap Staff to draw a card using floating colorless (2), untap Staff (3), tap to untap Kydele (6). Proceed to tap/untap Kydele for colorless. If you need to cast Staff on the same turn you'll need at least 9 mana.

Living Plane - I had taken this out in order to consolidate the gameplan but I've put it back in since finding Screams from Within. Living Plane works very well with Doomwake Giant / Linvala, Keeper of Silence but does very little on its own. It's a bit mana intensive but very much worth it, at least in the case of Doomwake Giant, with the repeatable ability to destroy lands. Screams from Within offers a cheaper solution that can be tutored up by Heliod's Pilgrim and will trigger Constellation effects a large number of times while deleting lands and dorks. The real power in this option is the amount of damage that can be done or cards that can be drawn from Grim Guardian or Eidolon of Blossoms.

Walking Ballista can also work here given enough mana. Extremely not ideal but Luminarch Ascension can also be used to kill lands if you draw into Frontier Siege and can choose the second option.

Aura Shards - There are a decently low number of creatures in the deck but most of them are low CMC dorks, we have partner commanders, and then there is minor token generating. There should be enough fodder to get triggers off of this and it's very helpful when removing multiple lock pieces.
Aura of Silence - Obvious card choice, is an enchantment and hates on other enchantments and artifacts. I wish it costed less but at least it hits the board and can remove a permanent later, aka Blood Moon.
Blind Obedience - There are very few creatures in the deck, so placing CIPT effects on opponents is helpful to avoid combat. With ramp and cantrip enchantments Extort is actually a potential wincon if you can use it 4-5 times a turn. This is technically also a wincon when going infinite with Words of Wind.
Linvala, Keeper of Silence - Mid costed flier that quiets activated abilities; good at buying time until removal comes up or a combo is pieced together.
Academy Rector - This is something I'm testing out. The deck currently has no silver bullet enchantment that just wins the game as fast as something like Food Chain. The closest thing would be FFtR/PA and those can be grabbed with Heliod's Pilgrim without needing a sac outlet. The main issue I run into with playing the card is that the deck has a theme so it doesn't have as many slots to include typical outlets like Viscera Seer, nor do I run flash because it would only be useful in this one instance. Currently it gets used to grab Doomwake to clear dorks or to grab a combo piece that can be fetched more easily. I wanted to run both Academy Rector and Heliod's Pilgrim but need to make a cut for Paradox Engine, so I'm testing without the Rector.
Omniscience - UUU hurts but it might be worth putting in now that I've gone harder on the Kydele-wheel plays and could pay for most of the colorless cost with her.
Sigil of the Empty Throne - The Throne is in a lot of enchantress decks because of the value it produces, it's a great card but at 5 mana it just isn't fast enough. It works if you want to win through combat but doesn't help a combo win.
Gotta go faster, Flash Hulk is just too fast and can't be out-raced. I need to find the appropriate stax pieces that I can play around (potentially Thalia?).
Dedicated stax decks can also be an issue, I've been caught in a Stasis lock at least once or twice when I had the win. I just need to consolidate some of the win-cons and get there faster. I'm replacing Paradox Engine with Dark Petition to help.

Blood Moon

Underperforming Cards:
Courser of Kruphix - This was meant to be a body that was on-theme that could serve as a good blocker against other Tymnas and would allow filtering of top decks to get through lands. It can definitely be helpful holding back playing lands while going through card draw hoping to end up with a land on top, but as the deck has been tuned the number of lands has dropped to ~30 and it becomes a very mediocre slow card the faster the meta is.


On Opalescence and Starfield of Nyx:
Dangerous cards when an opponent holds Doom Blade, Wrath of God, etc. The deck really has no combo with it, so it just makes your boardstate very vulnerable if you're attempting beatdown without being able to end it on a single turn. Also Enchanted Evening + Opalescence is a dumb combo unless you have an anthem effect out.

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Revision 83 See all

(3 years ago)

Date added 8 years
Last updated 3 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

55 - 0 Rares

15 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 2.26
Tokens Angel 4/4 W, Bird 2/2 U, Champion of Wits 4/4 B, Faerie Rogue 1/1 B
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