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"They will not let me off till I go with them, respond to them and discorrupt them, and charge them full with the charge of the soul."

Cards owned: 100
Enchantment Total: 40
No artifacts allowed

This deck is no longer being updated and has been replaced by my Thrasios/Tymna Enchantress deck.

This is another take on the Enchantress style deck focusing on the Enchantment Creature type and using Anafenza, the Foremost. In heart this is meant to be a beatdown deck that also uses tokens and buffs. Because there are smaller creatures, I've put in some sources of Deathtouch, First Strike, and Indestructible in an attempt to keep things relevant until a game winning Replenish, Living Plane, Harsh Sustenance, etc.


I've played in a number of metas and tend not to focus on countering them, just being prepared and doing what I do better. So I normally don't pack certain silver-bullet hate cards outside of general fast-mana and recursion hate. Most decks I play against try to win by T6, and this deck can do the same. It isn't as cutthroat, but land denial and voltron combos normally come down by T6. The deck has shifted more towards control and combo so I keep attempting to make it faster.

I haven't taken this deck to a tournament yet, mainly because I have multiple playgroups that I play with frequently. The deck is a little weaker than a lot of finely tuned decks looking to win money, a fast win being turn 6-7, it just doesn't contain blue and plays with an enchantment theme, that's just how it is. The deck believes that someday it will be strong enough to defeat its colored, combo-centric opponents with sheer willpower and honor. The deck most certainly requires a Living Plane combo in order to be competitive.

Really the plan is to just draw cards all of the time. You'll want to drop an enchantress as soon as possible and then spew enchantments for card advantage. What you start with will end up shaping the plan towards either mass land destruction, voltron, or token swarm. Typically I'll spend tutors on land destruction pieces if I already have either an enabler or Living Plane, but if not then it goes towards control effects like Stony Silence or token cards like Sigil of the Empty Throne or Beastmaster Ascension.
Linvala, Keeper of Silence / Doomwake Giant / Elesh Norn, Grand Cenobite + Living Plane: Turn all lands into 1/1 creatures and then prevent them from tapping for mana or just wipe them.

Auratog + Rancor: Gives you ": Auratog gets +2/+2 until end of turn." and triggers everything else. This will let you abuse any constellation effects to draw cards, kill creatures, make tokens.

Eldrazi Conscription: Can be fetched with From Beyond and can come out as early as turn 6. Plan A in 1v1.

Raven's Crime + Primeval Bounty: If games drag on, the deck tends to end up with extra lands in hand from all of the card draw. These would typically just be discarded and can be taken advantage of with Raven's Crime. If Primeval Bounty is out, discarded lands become ": Target player discards a card. Put three +1/+1 counters on target creature."

Harsh Sustenance: If you can take advantage of the token producers like Sigil of the Empty Throne or even Living Plane, then you can kill with this.

Ajani's Chosen - Not a bad card, wish it was an enchantment itself but 2/2 tokens aren't too shabby coming from a 3/3 body.

Bitterblossom - Easy tokens with flying for very little investment. Low CMC makes it easy to chain card draw from enchantresses.

From Beyond - Little more expensive and a bit clunky. Sometimes it's just an over-costed tutor that can only grab Eldrazi Conscription. I'll leave it on the field when multiple token buffs are out until a boardwipe, then sac it to change strats.

Primeval Bounty - Super expensive but it gives 3/3's and stacks +1/+1 counters for voltron. If you can ramp it out quick, it gives huge advantage.

Sigil of the Empty Throne - The signature token card, takes top priority against the others. It feels kind of expensive but you soon realize that you may be casting 3-4 enchantments every turn and can slaughter opponents with a stack of angels.

Beastmaster Ascension - Arguably the best buff in the deck. Super low cost allows you to drop it early or use it later on for an alpha strike.

Doomwake Giant - One of my favorite cards in the deck. I always feel that the CMC is extremely low for what it can do. Easy enough to drop on turn 4 and makes chains of enchantment casts into asymmetrical boardwipes. Tutor for it early game against token strategies.

Elesh Norn, Grand Cenobite - Huge cost, but the debuff is nice for controlling opponents' utility creatures and combos well with Living Plane.

Mirari's Wake - The +1/+1 is just the icing on top, the card is meant for ramp to power out enchantments but it has good synergy with tokens.

Aura Shards - Token and Enchantment spam, why would you not want to blow things up for free?

Blind Obedience - Slows down creatures, but it was mainly a pick against artifacts and fast mana. You'll cast lots of lower CMC spells so you can take advantage of Extort if that's what you're feeling.

Fate Unraveler - Decent card, but it doesn't do much. It's in because of the prevalence of blue draw.

Linvala, Keeper of Silence - Mid costed flier that quiets activated abilities and is a combo piece.

Painful Quandary - High cost but it does a ton of work if it sticks. If you can ramp it out on turn 4 or even turn 3, its a nightmare. Killer of kitchen table magic.

Stony Silence - Fast mana kills us, stop it. Only you get to ramp.

Now that the deck has been swapped to Anafenza, the Foremost I may try to fit in a few auras like Sigil of the Nayan Gods or Shield of the Oversoul so that voltron can be an option.

While doing some play-testing I noticed that good starts with ramp and enchantresses can combo around turn 8 but start to accumulate hands full of lands after this point. I'm normally not low on mana to spend, sometimes I have to stretch for the next enchantment to play for card draw, but the large amount of card draw leads to a lot of lands in longer games. Lands are bottle-necked without Exploration on the field, especially when Courser of Kruphix is playing them off the top, so I need to test some outlets for discarding them. First thing that comes to mind is Raven's Crime.


On Opalescence and Starfield of Nyx:
Are dangerous cards when an opponent holds Doom Blade, Wrath of God, etc. The deck really has no combo with it, so it just makes your boardstate very vulnerable if you're attempting beatdown without being able to end it on a single turn. I'm using that slot for Debtors' Knell for consistency and for devotion coverage.

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Revision 25 See all

(8 years ago)

+1 Anafenza, the Foremost main
Date added 9 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

57 - 0 Rares

13 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.23
Tokens Angel 4/4 W, Ashaya, the Awoken World, Beast 3/3 G, Cat 2/2 W, Eldrazi Scion 1/1 C, Enchantment Snake 1/1 BG, Faerie Rogue 1/1 B, Spirit 1/1 C
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