"I can't play silver bordered cards in a black border game? Who decided that?"

"I can't make a flavorful deck with Gleemax in it? Who decided that?"

  • Do-It-Yourself Seraph: The top of our curve and the card I've built the deck around. With several targets it's quite versatile.
  • Jackknight: More often than not a 2-drop 8/8 or more. Tarmogoyf can hold that!
  • Master of Etherium: Huge in this deck, and buffing our flyers is definitely welcome. Also makes for a great Seraph target when it's time to do some damage.
  • Hangarback Walker: The best thopter generator in the deck and it can get quite big thanks to our ramp.
  • Walking Ballista: Good occasional removal, and a great mana outlet when needed.
  • Rules Lawyer: Unstable's version of Platinum Angel and another great target for Seraph.
  • Urza, Lord High Artificer: Creates a huge beater, ramps and even sorta gives card advantage. A do it all for the deck.
  • Sai, Master Thopterist: Both very good and very flavorful in our thopter strategy.
  • Memnarch: Mostly for non-creature removal, but it can shine with cards like Urza.

  • Sol Ring: It's ramp and it's busted. Nothing new.
  • Azorius Locket: Ramp, color fixing and late game card draw.
  • Darksteel Forge: One of the main targets for Seraph, just be careful of exiles.
  • Gleemax: A great meme and the other main Seraph target. This time be careful of board wipes.
  • Thran Temporal Gateway: A great way to cheat Seraph in play at the end of an opponent's turn, which is otherwise always a major target for the table. Plus it can cheat almost every single permanent in the deck in play, even Gleemax!

  • Seat of the Synod: The reason Jackknight and Master of Etherium are as huge as they are in this deck.
  • Ancient Den: The other reason Jackknight and Master of Etherium are huge.
  • Tolarian Academy: Ramps so hard the only thing you can't cast with this is Gleemax. Also very flavorful with Urza.
  • Academy Ruins: Graveyard recursion that puts the target on top the library, which is great for Seraph or if you got a little too trigger happy with Urza's 3rd ability without a Rules Lawyer in play.
  • Urza's Saga: Adds massive constructs without using cards and, when the time to tutor comes, the deck offers an embarrassment of riches. Also adds to the flavor.
  • Inventors' Fair: The only way this deck has to gain some life back. The second ability isn't bad either in the late game.
  • Mystic Gate: Given the lack of space for multiple dual lands, this is the best way to assure the needed fixing.
  • Island and Plains: Do I really need to explain those?

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Date added 5 years
Last updated 1 day
Legality

This deck is Unknown legal.

Rarity (main - side)

8 - 0 Mythic Rares

34 - 0 Rares

8 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 3.35
Tokens Construct 0/0 C, Thopter 1/1 C
Folders Chosen Ones
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