"I can't play silver bordered cards in a black border game? Who decided that?"

"I can't make a flavorful deck with Gleemax in it? Who decided that?"

  • Sol Ring : It's ramp and it's busted. Nothing new.
  • Azorius Locket : Ramp, color fixing and late game card draw.
  • Darksteel Forge : One of the main targets for Seraph, just be careful of exiles.
  • Gleemax : A great meme and the other main Seraph target. This time be careful of board wipes.
  • Thran Temporal Gateway : A great way to cheat Seraph in play at the end of an opponent's turn, which is otherwise always a major target for the table. Plus it can cheat almost every single permanent in the deck in play, even Gleemax!
  • Seat of the Synod : The reason Jackknight and Master of Etherium are as huge as they are in this deck.
  • Ancient Den : The other reason Jackknight and Master of Etherium are huge.
  • Tolarian Academy : Ramps so hard the only thing you can't cast with this is Gleemax. Also very flavorful with Urza.
  • Academy Ruins : Graveyard recursion that puts the target on top the library, which is great for Seraph or if you got a little too trigger happy with Urza's 3rd ability without a Rules Lawyer in play.
  • Urza's Saga : Adds massive constructs without using cards and, when the time to tutor comes, the deck offers an embarrassment of riches. Also adds to the flavor.
  • Inventors' Fair : The only way this deck has to gain some life back. The second ability isn't bad either in the late game.
  • Mystic Gate : Given the lack of space for multiple dual lands, this is the best way to assure the needed fixing.
  • Island and Plains : Do I really need to explain those?

Suggestions

Updates Add

Comments

Date added 5 years
Last updated 3 years
Legality

This deck is Unknown legal.

Rarity (main - side)

7 - 0 Mythic Rares

33 - 0 Rares

4 - 0 Uncommons

14 - 0 Commons

Cards 60
Avg. CMC 3.10
Tokens Construct 0/0 C, Thopter 1/1 C
Folders Chosen Ones
Votes
Ignored suggestions
Shared with
Views