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Ill-Gotten Inheritance Control (RNA)

Standard Control Lifegain WB (Orzhov) WUB (Esper)

DjMuffinTops


Sideboard

Enchantment (2)

Sorcery (2)

Instant (3)


GAMEPLAN 1: Get Ill-Gotten Inheritance out and eliminate all threats until the opponent is killed by it.

GAMEPLAN 2: Use Dawn of Hope to beat down the opponent.

Dawn of Hope is the main engine for the deck, using life gain triggers from inheritance and Fountain of Renewal to draw us 2+ cards per turn. With all the draws we'll have plenty of removal in hand, will hit all our land drops and will draw ourselves into our inheritance cards. Use Dawn of Hope to keep being at card advantage, and wipe the board if things get crazy. In the control match up, use Dawn of Hope to make tokens and beat them down.

This deck brings painfully slow game play at times, but it's definitely a fun deck to pilot. If there's more evil ways to do this leave a suggestion. (These are my MTGArena card counts, let me know what you think the real card counts should be)

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Date added 5 years
Last updated 5 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 2 Mythic Rares

22 - 0 Rares

18 - 8 Uncommons

4 - 2 Commons

Cards 60
Avg. CMC 3.97
Tokens Bat 1/1 B, City's Blessing, Soldier 1/1 W w/ Lifelink
Folders Orz, Decks to look into
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