Will update description, since it is horribly outdated
The Ozolith
Introducing the Troll Himself
- Working to make this a primer deck.
Today is a special day, it's time to celebrate the completion of this deck. Commanding the semi-elf ball, Varolz, the Scar-Striped is designed to pummel your foes into oblivion. It's not your standard voltron deck, as it doesn't rely on any of its equipment as normal voltron decks are accustomed to. The direction of this deck relies heavily on it's primary ability, scavenge. We abuse this unique ability with creatures Death's Shadow, Phyrexian Dreadnought, Hunted Horror which gives this deck quite the power spike.
The way I built this deck is very specific as it is built around 3 different cards Ad Nauseam, Hermit Druid, and Tainted Pact. What this means is that this deck is the converted cost of the deck is very low, and there are no duplicates (including lands). What's the payoff you might ask, you get a 5 mana spell that can draw like 20 cards without losing a significant amount, an instant tutor, and a creature that mills your entire deck to find your scavenge targets for the game winning turn.
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If a creature is in a graveyard, then you scavenge it without a second though. It makes it easy on your head**
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Tabs I need to add: mulligan, rating of cards for this deck (on how I see it)
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Ad Nauseam - the design of having a very low mana curve is beneficial for two reasons, makes the deck consistent and makes this card explosive at the cost of some life. RATING: ****
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Tainted Pact - using the idea that commander is a singleton format I tried to break this card with playing all singletons. The effect is that it becomes an almost better demonic tutor as it because an instant tutor for (works great with Berserk). RATING: *
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Hermit Druid - The basic land count is 1 Forest, and this is deliberate. Since our combo is a bit fragile, if we mill over and they kill our commander, we just killed ourselves. It also replaces the mana used on the activation. You can make it mill over everything, just use one of fetch lands.
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Phyrexian Dreadnought and Death's Shadow, the core of the combo that brings this deck into the competitive realm.
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Berserk: does way too much for 1 mana, can even regenerate through the destroy effect.
Fauna Shaman
Prime Targets (on what to search for)
Situational Targets
Tips/Notes
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The ditch and search works well with scavenge
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Can search for answer to anything you need, combo or disruption
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can use it to regen Varolz, the Scar-Striped
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After it dies, can scavenge it
Mwonvuli Beast Tracker
Scavenge
Scavenge onto
Utility
Tips/Notes
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Works around discard effects eg. mind twist
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Works around tuck effects eg. vendilion clique
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can use it to regen Varolz, the Scar-Striped
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After it dies, can scavenge it
Buried Alive
Prime Targets
Less Ideal
Tips/Notes
- Searches for your unholy trinity with 1 card
Demonic Tutor
- searches for anything, disruption, combo, mana you name it.
Tainted Pact
- use it as a draw card, to find what you think you need. Else it's a superb way to get Berserk to finish
Vampiric Tutor
- get anything you need, for example a combo piece or an accelerator for mana
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Deathrite Shaman: graveyard hate, mana dork, its the creature planeswalker that does it all!
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Dosan the Falling Leaf: say no to blue, makes it a bit easier to get your gameplan on. No instant tricks from your opponent.
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Merciless Executioner: creature edict, that can be scavenged, is a warrior for Bramblewood Paragon to get a counter. Can be searched with the many creature tutors I have in here (ex. Chord of Calling for instant tutor on the board).
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Reclamation Sage: creature artifact/enchantment removal, that can be scavenged. Can be searched with the many creature tutors I have in here (ex. Chord of Calling for instant tutor on the board)
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Viridian Corrupter: Similar to Reclamation Sage but only for artifact removal. It also duos as a threat with the infect mechanic. Can be searched with the many creature tutors I have in here (ex. Chord of Calling for instant tutor on the board)
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Walking Ballista: pew pew the board with enough counters. Works well with Corpsejack Menace and Solidarity of Heroes. Combed with Tainted Strike, can ping infect to your opponent getting over blockers.
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Liliana of the Veil: Amazing planeswalker that does what you want against control. Being a discard outlet it ditch your combo pieces (Phyrexian Dreadnought, Death's Shadow, Hunted Horror) and a edict effect it does wonders for this deck.
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Dismember: should just read, pay and 4 life to -5/-5 a creature at instant speed
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Nature's Claim: the 4 life they gain in negligible when the upside is you taking out something as important as Sol Ring or Humility.
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Putrefy: A recent edition that is a simple removal instant spell for artifact/creature
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Collective Brutality: has mainly 3 uses, the instant/sorcery discard, and ditching the combo pieces. Really good card that does a lot.
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Duress: Cheap discard to makes sure the way is clear.
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Inquisition of Kozilek: cheap discard to make sure the way is clear
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Maelstrom Pulse: an almost catch-all removal spell for something that you need gone
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Thoughtseize: cheap discard that clears the way for you commander
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Torpor Orb: stop that Gilded Drake and other things!
The army of Dorks
They make enough mana to scavenge themselves, sacrifice them first then use the floating mana to scavenge them to varolz. They also make turn 2 commander possible in this deck. Very important.
Others
My Meta
The reason why this deck is very cutthroat is because the meta I play in is very competitive. The decks that I play against are full grixis control with Thraximundar, reanimator with Tasigur, the Golden Fang (the evil kind that wins with turn 2-4 Jin-Gitaxias, Core Augur, and hopes to lock you out), mono blue counters with Baral, Chief of Compliance, Kaalia of the Vast (no introduction necessary) and token/elf ball with Selvala, Explorer Returned.
As an additional note, my group has banned all fast mana (cheap mana rocks that make more than the converted cost) that don't have significant drawbacks Such as Sol Ring, Ancient Tomb etc. It got so one sided that it wasn't fun at the end of the day, with turn 2 acidic slime or other ridiculous things.
As you can see, not very fun but this after talking with them but this deck takes the number 1 spot IMO.
Play this deck if...
- You want to beat all those blue players who durtle all the time
- you like fast, efficient, consistent, combo decks (it's really more of a modern/legacy deck expanded to 100 cards)
- you want a voltron deck that doesn't revolve around equipment
- you enjoy feeling powerful with a tempo deck
- want to break your slow edh meta
- put pressure on your opponent
Don't play the deck if...
- you need blue in your edh deck and like saying no
- you like playing infinite combos
- you don't like one shot your opponent
- you like more reactive (control) vs proactive decks (aggro)
-you don't like winning by infect