I formerly used a selesnya enchantment deck, but at FNM I went 2-2. Analyzing my deck, I found I needed much more removal. To add removal, I added the color blue, But here's the basic break down-Removal:
- Detention sphere: It gives you a mainstream way to deal with gods. It's also good when playing combo decks, or people with very consistent creatures. It can also stop an assemble the Legion.
-Voyages End: It's mostly to deal with heroic decks, but it can also stall for time when playing a devotion deck. "Before your fanatic resolves, I return your reckoner to your hand."
- God's Willing: This is more of a combat trick than anything, I use it to destroy creatures of equal strength with something I have. Also it can be used for unblockability.
Creatures:
-Boon Satyr: Enchantment/ Creature powers up ethereal armor, who could want more.
-Witchstalker: Hexproof 3/3, It's an enchantment monkey.
-Gladcover Scout: Turn 1 hexproof, defense against burn.
- Fleecemane Lion: Explains itself
Enchantments:
-Ethereal Armor: It is fast, deals high damage, and stops deathtouch as a threat.
-Unflinching Courage: It gives me creature strength, plus life gain and trample, all in all it makes creatures unstoppable.
-Ordeal of Thassa: It gives me card draw, and powers up ethereal armor for a bit, makes my creatures stronger as well.
Anyway, thats it suggestions would be appreciated!