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I'm so sorry (turbofogmaze)

Standard Five Color TurboFog

brickels


Sideboard

Artifact (2)

Sorcery (3)


My take on a true classic: Maze's End. I feel that post-rotation, turbofog is the best way to execute a Maze's End deck. Now for the beef of the deck.

The Land

Land. The most important part of any deck. I run at least two of every gate with a few extra in the Bant colors. Two Maze's End is plenty in my opinion, mainly because this deck thrives late game and you will have time to get one out. All in all, you normally don't have any issue with your mana base and it gets the job done.

The Fog

4x Fog - Best card in standard. No combat damage. No problem. All for one green! You can't deny that power.

4x Defend the Hearth - Another fog for a little extra mana. Added group hug effect if you want to defend your opponent from dying to your saruli gatekeeper.

4x Druid's Deliverance - More fog, now with populate!!

4x Riot Control - Fog plus life gain plus protection against burn. Sign me up for a playset please!

The Wipe

4x Supreme Verdict - Nothing better than some uncounterable boardwipe. Looking at you monoblue.

2x Merciless Eviction - Can get rid of everything. Creatures? Planeswalkers? Gods? Mainboarded Pithing Needle? That guy that has three underworld connections just sitting there? Don't worry Merciless Eviction has your back.

Card Advantage

4x Urban Evolution - Just fantastic in this deck. Card draw and land placement. Cannot stress enough how great this card is.

2x Opportunity - Because four Urban Evolution's wasn't enough.

2x Into the Wilds - Do I even need to explain? Some people say that this is too slow. I disagree, I think that there really isn't much too slow for a deck where all of its lands come in tapped.

Other Stuff

2x Crackling Perimeter - Alternate wincon. It does some serious damage against planeswalkers and aggro matchups.

1x Saruli Gatekeepers - Buy yourself some time with this blocker and 7 life!

Sideboard

1x Dispel - Put in for burn

2x Essence Scatter - Looking at you, Gray Merchant of Asphodel

4x Negate - Sided in against burn, control, mill

2x Pithing Needle - This needs to be in every sideboard, ever

3x Slaughter Games - This also needs to be in every sideboard, ever

3x Wear / Tear - Underworld Connections, Pithing Needle, ect.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

8 - 5 Rares

8 - 5 Uncommons

41 - 5 Commons

Cards 60
Avg. CMC 3.25
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