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*in dev* Memnarch Modern Deck

Modern Artifact Control WU (Azorius)

Necronomis


Sideboard


Late-game deck built around control/defense, with early game removal and discard to survive to establish strategy.

// No longer has removal or discard - the early game is now reliant on countering enemy pumps when they're trying for turn 3/4 lethal, or sideboard in declaration in stone (doing double duty in sideboard for anti-token and for targeted removal). I can consistently now get memnarch our and active by turn 5/6, with turn 7 consistently stealing multiple cards in 1 turn. Surviving to that point is the objective, once I'm there it seems pretty solid.

All input is welcome.

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Date added 8 years
Last updated 7 years
Exclude colors RG
Legality

This deck is not Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

20 - 6 Rares

5 - 1 Uncommons

29 - 8 Commons

Cards 60
Avg. CMC 3.00
Tokens Clue
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