--On Commander 2017 and The Kamigawa Block--
My biggest disagreement with the Magic the gathering community is that I play mill decks in Commander and I think that's fine. However we're not gonna talk about that today, maybe I'll put my
Phenax, God of Deception
list up and we can cover why Mill is okay, and why you shouldn't take it personally. You know who you are.
My second biggest disagreement is that I absolutely loved the Kamigawa block.
Sure, the block had a bunch of issues. However, it had more flavor and more feel than any block before it, and most after (save for maybe the first Innistrad). In the block there was a bunch of cool interactions, and we saw some incredibly powerful cards printed. However, for us EDH/Commander players, we're lacking really any multicolor legendary creatures to use. There are some amazing mono colour commanders, and
Ink-Eyes, Servant of Oni
tribal rats is a fun deck that you should build. But you can only build so many mono colour decks before you lose your damn mind.
Later, there were cards printed that really worked well as commanders for the tribes or themes in Kamigawa, but few really embraced the feeling of the set. A notable exception being my girl
Yuriko, the Tiger's Shadow
. I should have a deck for her up as well. But a year before we ever saw the lovely Yuriko. We got the tribal pre-cons.
These caused quite the stir among pretty much everybody I knew that played Magic. And they made a lasting mark on the format. The Wizards deck gave us some amazing cards, not the least of which was
Mairsil, the Pretender
, one of my favourite commanders. Obviously Vampires gave us
Edgar Markov
is an insanely powerful commander (and in the best colours). This deck also gave us the grotesquely powerful
Teferi's Protection
. My personal favourite was Cats (because I'm weird like that).
Arahbo, Roar of the World
was largely forgotten in my community but he is incredibly powerful and not to be underestimated, as anyone who has died to poison damage from my heavily buffed
Lost Leonin
can attest.
And then there was Dragons.
This deck was surprisingly underwhelming. My first two commander decks were
Krenko, Mob Boss
(which hasn't been altered since its creation) and
Scion of the Ur-Dragon
. So when I heard that not only would we be getting a Dragon Tribal deck (good fodder to pad out my existing dragon tribal, and also hopefully new dragon specific acceleration), but we would get
The Ur-Dragon
, I was stoked. The Ur-dragon. The First, the Original, The one that came before.
Then I saw the card.
Oh boy, kind of a let down. Don't get me wrong, I like the card. The eminence ability is useful, yeah. Discounting the cost of all dragons you play is good. His passive ability to draw and play cards for free whenever a dragon attacks is really powerful. But 9 mana requiring WUBRG is rough. it makes him almost impossible to cast and he has zero abilities that protect him. He's such a massive presence on the board that he'll be taken out immediately. When one
Terminate
or
Swords to Plowshares
or
Path to Exile
or
Boomerang
or whatever puts you out that much mana it really sucks. And your opponents will hold back removal to deal with him. I run him in my dragon deck, but in the 99. Looks like big daddy dragon isn't as useful as I'd hoped. The deck had some other great cards as well, my buddy made a
Ramos, Dragon Engine
deck that is terrifying and always can respond to anything. And most notably reprinted Scion so more people had access to him, and that's great. Whenever I see somebody playing those big flying fire lizards, it makes me very happy.
Then there was the black sheep in the deck.
O-Kagachi, Vengeful Kami
was an odd card. It didn't synergise with dragons, and it was an oddly passive card. It requires attacking, which is on brand for dragons, but it punishes people for attacking you, which begged the question, why? Who decides to swing into a wall of dragons? Usually you'll die to board wipes and having to spend 30 years building your board back up, so people will kill you then. Not when you have a meaty 6/6 flying trample that will punish you for attacking.
So he sat in my binder, with no home, unused and unloved.
Then one day, I'm sorting through my binder, thinking about how much I'd love a return to Kamigawa which is a pretty frequent thought for me. I mean, we've been to ravnica three times, WotC even returned to Innistrad in what was the most unsatisfying MTG lore event in recent memory (they had a perfectly good gothic horror plane but they couldn't help themselves and had to shove eldrazi into it, that was not only upsetting personally as the original set was likely my favourite, but it was also genre inappropriate, you know what Bram Stoker's Dracula and Mary Shelly's Frankenstein and Robert Louis Stevenson's The Strange Case of Doctor Jekyll and Mister Hyde don't have? Big space aliens.). We've been to Zendikar twice, and there was even the triumphant return to Dominaria. It's high time we go back to Kamigawa. Then as I'm grumbling I see him. Our big bad Spirit Dragon.
How had I not seen it before? O-Kagachi, Vengeful Kami. KAMI. There it is. Sure his ability doesn't synergise, but his flavor does. And to some, myself included, that's equally important. Dragons have little flavor other than "well fireball because, you know, dragons." and that's fine. But Spirits, that's a tribe with flavor. Spirits have been all over MTG, but there's only one place that a Kami fits.
And all this brings us back to Kamigawa. The set that didn't have multicolored legendary creatures. Now was given a 5 colour dragon spirit commander. I want to make it clear, I don't pretend to speak Japanese. But I do know that Kami means spirit. And after a quick look on google, I looks like gawa translates to river. So from what I can parse Kamigawa translates to River of Spirits. So I decided to make a deck that was spirit tribal and focused all it's flavor on the most underrated block. Using some of the most powerful creatures in Commander, The Myojin and the Star Spirit Dragons. While I was at it, this is a perfect excuse to throw all the Hondens in a deck as well. The Lands in here are obviously over the top. I have proxies of the original dual lands, my playgroup is okay with that. This deck can work just fine without them.