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Inalla Reanimator Combo

Commander / EDH*

trancer99


Maybeboard


Work in progress...

My meta is basically creature heavy semi-competitive, so this deck is tuned for this type meta. (well still tuning)

The power of Inalla rests in her ability to both duplicate mage triggers and function as a combo piece while safely residing in the command zone. My strategy is simple, make a swarm of mages to either swing for lethal with haste, or if something makes attacking not possible, to use that swarm with Inalla's 2nd ability to reduce all opponents life to zero.

Combos:

All combos work with Inalla in the command zone, she is not required to be in play.

If for some reason, my combo pieces are exiled or I can no longer combo out, the last contingency is to try to cast Dire Fleet Ravager with Inalla's trigger in hopes to beat down the remaining players. If double triggered, it will usually cut all players life in half (well -1/3 -(1/3) math), and gives me a haste 4/4 with menace, so I have one last chance to punch someone in the face. (probably that guy who exiled my combo pieces)
Scrivener - though it works with most of my combo's, it can not return sorcery spells.

Rhystic Study - this deck runs too fast to waste 3 mana on a "possible" card draw, when most of my tutors cost 3 or less.

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Revision 3 See all

(3 years ago)

Date added 5 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

19 - 0 Rares

24 - 0 Uncommons

29 - 0 Commons

Cards 100
Avg. CMC 2.80
Tokens Bird 2/2 U, Copy Clone
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