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Inalla Control Tribal EDH

Commander / EDH*

CasualBoy


WIP Deck: Enjoy the info about inalla. I shall add the description over time. Furthermore, enjoy the content.

Inalla, Archmage Ritualist is a commander than generates alot of value from either wizards with etb or die abilities, or tap abilities. When making this deck, wizards are fragile, thus combat damage is not efficient enough to the win condition of this commander. the ideal win condition is mainly through combo. The Reason is through a commander that is similar to inalla which is Azami, Lady of Scrolls.

The main wincon of the deck is either wanderwine prophets or bloodline necromancer with altar combo. Explaining the combo shall be discussed.

Combo Explanation:1) wanderwine prophets:When stacking with the prophets, it should be as this order with inalla:

Top (1st trigger to resolve on stack)1)Prophets2)InallaBottom (Last trigger to resolve on stack)

the stack must resolve as this order or else this combo does not work. The combo needs to have someone open for combat damage. when the stack resolves, wanderwine prophets copy with inalla will have the original contained in its champion ability. the original's champion ability fades as this stack resolves. when the copy hits the opponent, it can sac itself to get another turn. when the copy sacrificed to its own ability, the original comes back and you can make the token again as long you have mana. In result, you have an infinite turn engine as long there is an opponent open to attack. Beware that you should contain some boardwipe as this deck does so your prophets can attack more players. Also, watch on your amount of mana open to keep this combo working.

2) Bloodline and altar combo:First: ashnod must be in battlefieldThe stack goes as thisTop:1) Inalla2) BloodlineBottom

Alternative to the altar combo: using mistbind clique.

With the mistbind clique and the altar. You create a land lockdown. the only thing your opponent can do is to use an instant artifact or creature removal to get out of the lockdown.

As inalla resolves first, wait till the copy of bloodline comes to the battlefield, thus triggering the etb ability. respond to inalla's ability with ashnods altar, sacrificing the orginal. after the ashnod trigger resolves, target the orignal bloodline with the token created by inalla. you can loop this combo as many times as you have mana which the altar provides. however, when starting the combo, have one mana open from an artifact or land.

Reasoning for each card inputed (any questions about a certain card is favored and shall be responded as soon as possiable):

Reanimators:Havengul Lich, Apprentice Necromancer, bloodline necromancer, body double, cauldron dance

These cards except bloodline necromancer which is a wincon, provides another chance to get wanderwine or bloodline necromancer to try to infinite to win. these types of cards give this deck a fair push to win when it seems that my chance of wining is gone. also, its value.

Card Draw:Azami, Rhystic Study, Merchant of Secrets, Jace's Archivist, disciple of bolas, sage of fables, sea gate oracle, corpse augur

These cards makes the deck consistent.

Weird types of card advantages:

Scry/card selection: heralds horn, path of ancestry, champion of wits, temple lands

They give card selection. not powerful as card draw, but still helpful on finding specific cards. Note: champion of wits fills the grave for making targets with our reanimate cards.

Counters/ removal:Arcane denial, Muddle the Mixure, CounterSpell, Negate, chaos warp:

a form of removal since grixis has nearly no way of removing annoying enchantments. thus we have to rely on these type of cards or artifacts to remove them.

BoardWipes:

Decree of Pain, Necromantic Selection, Cyclonic Rift, kindred dominance, and nevernal's disk.

These cards destroy the board while provide other positive benefits. Decree has a flexable cost and can draw cards. Necromantic allows a free body, kindred can be a one sided, and neveral's disk has a cheap cost and targets more variety of cards. the boardwipes allow our infinite turn engine wanderwine prophets to be able to hit more opponents. the champion ability with inalla protects the prophets. beware on making sure you have enough mana to do the boardwipe while getting infinite turns.

Random/ Extra Notes:

A list of jank combos:

Sage of Fables with persist wizards and a free sacrifice outlet: If these cards are in the field, it will create a weird win conditions with puppeteer clique. With this setup, you get haste creatures from your opponents graveyard. Pretty Satisfying to pull it off. Glen Elendra creates a lockdown in casting unless uncounterable spells or run out of blue mana.

Note: it my first edh build. I appreciate feedback on its pros and cons.

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Comments

98% Casual

Competitive

Date added 7 years
Last updated 4 years
Exclude colors WG
Splash colors UBR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

34 - 0 Rares

19 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.41
Tokens Champion of Wits 4/4 B, Copy Clone, Elemental 1/0 U, Morph 2/2 C
Folders Old DeckList
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