Found Inalla's eminence ability to be interesting, powerful but within reason since the tokens would be exiled at the end of turn plus having to play an extra mana for them to be created in the first place.

As a side theme, I wanted to include things that magicians (wizards) would do. Make things disappear (bounce creatures), make things appear (return from graveyard, copy effects and create tokens), transform things (make creatures lose abilities or become something else) and take things (take control of creatures). Check out "custom categories" to see how the cards fall into these categories.

The idea of the deck is to be fun, to play a bit different every game and to surprisingly find creative ways to win.

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96% Casual

Competitive

Date added 6 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

42 - 0 Rares

27 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.82
Tokens Ape 3/3 G, Bird 2/2 U, Boar 2/2 G, City's Blessing, Construct */* C, Copy Clone, Human Wizard 1/1 U, Phyrexian Myr 2/1 U, Treasure
Folders Commander -- Wizards
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