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Inalla combo deck. If you see any combos not mentioned here feel free to shout them out! Upvote if you like.

Combos which require Inalla, Archmage Ritualist's Eminence ability, but does not need her on the field will be denoted as "Eminence +"

Bloodline Necromancer Combos:

Some of the easiest/best combos in the deck. With a sac outlet, Bloodline Necromancer enters and triggers eminence. In response you sacrifice him to the outlet, and then the token enters which revives him. Rinse repeat using mana from an altar or Mana Echoes. Additionally, with any of these combos you can revive and sacrifice loop another wizard using the real Bloodline Necromancer’s etb.



Champion Combos:

These combo's make use of the inherent potential between the ability "champion" and eminence allowing you to use copies to champion the originals. There are two different forms of this combo which require different orderings of effects. The first is if you do not have an additional championable creature on the field, and tends to be weaker. In this mode, the champion creature enters which triggers eminence and champion. Here, you put the champion ability on the stack first, and then the eminence trigger. The copy enters, and champions the original creature. You then sacrifice the copy, and the original returns which repeats the cycle (with an altar or Mana Echoes).

The other mode is when you have another championable creature on the field. The Champion creature enter the battlefield, triggering eminence and champion. Here, you put eminence on the stack first and champion second. So the champion resolves, eating the other creature. Then the copy enters, and champions the original creature. This returns the other creature to the field (which you can use eminence on if have Ashnod's Altar or Mana Echoes). The copy can then be sacrificed and the repeat the process.

Additionally, Mistbind Clique can be used with a sac outlet and mana to tap down opponents lands each turn to delay until you can combo. Wanderwine Prophets also forms a single card combo with eminence as long as you have mana. When Wanderwine Prophets enters, eminence triggers and creates a copy which champions the original. If this copy can attack a player unblocked, you sacrifice it to get an extra turn. This returns the original to the field, which triggers eminence again, where the copy champions the original. Then at the end of the turn, the copy exiles itself, and the original returns to the battlefield which triggers eminence. The copy then champions the original and stays on the field until you next turn because it missed the timing to exile itself. Repeat each turn to continue getting extra turns until you win or there are no players remaining who you can attack unblocked. Rogue's Passage could be used to ensure Wanderwine Prophets connects, however you would then need 13 mana to do this.


Dualcast Combos

Some of the most interesting combos in the deck involve the wonderful Dualcaster Mage or his legendary counterpart Naru Meha, Master Wizard. These combos come in two types: copy creature or blink. The copy creature versions do not require eminence but can be enhanced by it. First you play Cackling Counterpart or twinflames targeting another creature. Use a dualcaster to copy it, and have the target copy the dualcaster. The dualcaster copy enters, and copies the copy spell. Repeat.


The blink version can make use of eminence and has a bit more flexibility. First the blink spell is played (Essence Flux or Ghostly Flicker). The dualcaster copies it, targeting himself with it. The blink resolves, the dualcaster enters the battlefield, and the blink spell can be copied again, providing infinite ETB. Depending on the board state, a variety of scenarios can take place.

Note that these combo's can also be performed in response to your opponent playing a fast blink or instant or sorcery that copies a creature. Additionally, it is notable that Essence Flux can be used in conjunction with Ghostly Flicker to combo if the dualcaster is already on the field (such as after copying a tutor, allowing you to tutor for both spells and then combo at instant speed).

Auxiliary Combos and Synergy

These are additional combos or strong synergy present in the deck and comments on a few cards. There may be additional combo's not mentioned here.

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Casual

100% Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

50 - 0 Rares

19 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.63
Tokens City's Blessing, Copy Clone
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