Maybeboard


Premise: Get out Iname, then abuse that chunky graveyard.

An EDH deck I break out every once in a long while, or when time permits quicker/shorter games.
Competitive version: Iname, Death Combo Advance

Fun facts:
- Damnit.
- After Iname, Death Aspect dies, it usually becomes more useful in my graveyard.
- 26 Spirits mainboard. Thank you creature type errata.
- At its' current optimum, Cairn Wanderer is a 4/4 with deathtouch, haste, fear, flying, trample, vigilance, protection from black and multicolored, and swampwalk.
- Cut the single reanimation for more tutors. Horde or bust!
- Seizan, Perverter of Truth makes for interesting politics.
- That Banshee has been activated. it's just Chinese bling.
- Crypt of Agadeem is awesome here.
- Plan B after a graveyard exile or whatnot is to fetch up Lashwrithe or Nightmare Lash to make Iname scary. It's okay to leave Kokusho, Tormented Soul, or another few spirits in deck if exile is suspected.

Feedback is always welcome!

(Updated 11/25/2018)

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Updates Add

Updated this list from four years ago. Here's the old Iname list -https://i.imgur.com/roQj3Rl.png

Ran with Iname for a serious tournament yesterday, after modding it with pieces borrowed from other decks. That list, (Iname, Death Combo Advance), exhibits clear differences in better mana rocks, and a sacrifice of the casual/spirit-themed removal for efficiency and reach.

Ended up facing Narset (Super Friend Turns Edition) and Sisay. Mulled away two six-landers to settle on a five lander (plus Expedition Mapfoil). With that slow setup I was resigned to my fate, but the other two players balanced each other out somewhat. Iname came down, and I cast a Final Parting to put Gray Merchant of Asphodel in the yard and grab the greedy reanimator (Balthor). This scared Narset enough to prematurely fire off Armageddon, and we thought his Chandra, Torch of Defiance and Tamiyo, the Moon Sage would be enough to get there. Fortunately, his mana didn't recover as quickly as mine (possibly thanks to all that deck thinning), and a topdeck Oblivion Stone killed the board with only a red emblem in play. After forcing the Balthor, which Sisay plowed, a naturally-drawn Rise of the Dark Realms and topdecked ninth mana source meant Gary for 37, ending the game in my favor.

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Revision 2 See all

(4 years ago)

Date added 11 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

33 - 0 Rares

26 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.91
Tokens Phyrexian Germ 0/0 B
Folders New Ideas
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