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Incremental Advantage - Dromoka's Bolstered Army

Standard* Aggro Competitive Counters GW (Selesnya)

ZooGambler


Sideboard

Planeswalker (2)

Enchantment (6)

Instant (2)


Maybeboard


The Dromoka Brood is a tough resilient clan and it only makes sense that their theme is growth in numbers. This deck is based around some SWEET +1/+1 counter interactions. It grows huge when unchecked, and is strong even without it.

The deck can have a 4/3 Trampler with Reach ... Turn 2. The deck can have a 6/7 Flier ... Turn 4.The deck can turn boardwipes into card draw.The deck can move counters to make blocking a nightmare.The deck can not be stopped by any single card.The deck has no terrible match ups or even bad match ups.The deck has many many great match ups.

If this sounds like a deck you can get behind, get behind it. Because if you're the one sitting across from it, Dromoka will not take kindly to it.

THE CREATURES: Servant of the Scale : Comes out T1 with a counter, she's not afraid to attack into big guys as her counters will live on, on another creature. She also stands her ground against potential attackers, easily one of the best commons in the set.

Avatar of the Resolute : A scary 2 drop, Trample, 3/2, Reach, and only gets better as the game goes on. This card is clearly a fore runner in Dromoka's army. T2 He can come out as a 4/3 with Servant. And later in the game he only gets better.

Den Protector: With counters shes strong, she can't get blocked by even a Rhino when left unchecked. Late in the game you can cast her for morph, and flip her to find an answer in your grave for 2 mana whenever your opponent tries to interact with your board state. With this on the field you can freely cast your spells whenever you like, for whatever reason, without worry that you don't have an answer in hand. Think about this card as an extension of your hand to your grave. Collected Company and Dromoka's Command and Reclamation Sage are all great targets for her ability. Sleeper of the set right here.

Anafenza, Kin-Tree Spirit: Bolsters for 1, allowing each of your creatures to come in with counters, it's very very scary if left unchecked. It allows your aggro army to actually BEAT out midrange on the creature body scale.

Salt Road Quartermasters : Just a good 3 drop for the deck, he makes combat difficult for the opponent because do they really want to attack into that 4/5 Sentinels when you can bump him to 5/6 for 3 mana? I don't think so. It allows distribution of counters on will, and is synergistic with the other cards that require counters.

High Sentinels of Arashin: Our bird overseer. Our Savior. Our finisher. This guy is an undercosted threat at 4 mana. He acts as a mana sink to hit for a surprising amount of damage. I LOVE this card. This is the card I speculated on and I think it's about DAMN time it got its spotlight. You won't be disappointed whenever you draw him.

Daghatar the Adamant: Has finally found a home. He just works. Sure he's a cheap ass card (as in .35 cent cheap), but that's because people don't know that he can wall out Rhino with one move of a counter. Try him, but try not to run more than 2.

Sunscorch Regent: He gets counters really easily and can threaten the game if your opponents don't deal with it. But they have to deal with it before they can start advancing anything on the field otherwise he just gets 2 coul 4 skuul.

THE SPELLS:Dromoka's Command: Can put a counter on a guy, with High Sentinels of Arashin out, it can read put 2 counters. Sacrificing an enchantment is HUGE in the meta right now. Outpost Siege has proven itself to be a monster. Banishing Light is a problem no more, and Mastery of the Unseen becomes a waste of mana. Fighting can act as removal as well. Awesome card.

Collected Company: I'm surprised that this card isn't popping up in list after list. It's an amazing card. It truly is. Being able to find really good creatures, at instant speed? This thing curves off the top for aggro decks running green everywhere. It works extremely well with Anafenza, Kin-Tree Spirit as well. Absolute power house monster of a card. This should hit at least $8 in its standard life just because it's so good.

Inspiring Call: A middle finger to board wipes everywhere. WTF is this card? It basically says "whatever spend 5 mana to attempt a wipe, I'll keep my guys and out draw you, you poopie control deck. Bite me. Great card, and a great target for Den Protector's megamorph.

Valorous Stance: A middle finger to spot removal and Siege Rhino and Tasigur. Back off blockers, I'm swinging in for lethal.

THE SIDEBOARD Plummet : Bye bye Stormbreath. Bye bye Dragons. How the mighty have fallen.

Reclamation Sage: Pretty sure this gets jammed into every green deck. It destroys plenty of targets, Outpost Siege, Mastery of the Unseen, Perilous Vault, etc. Awesome with Collected Company

Ordeal of Heliod: Aggro decks aren't that bad to deal with to begin with but 10 life is often enough to get by but 20 life? That's game over for the aggro deck. I'll take 10 scoops of mono red aggro please. With that delicious chocolatey rimmed waffle cone. And sprinkles!

Elspeth, Sun's Champion: Is Elspeth.

Citadel Siege: 2 Relevant modes for us, completely poops on midrange decks. Our guys will just get bigger, or we can tap them down til they drop.

This deck is really REALLY fun. I can post match ups, deck tech and other things on request! +1 if you like it and comment! I'd love to hear feedback.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 2 Mythic Rares

29 - 3 Rares

12 - 8 Uncommons

6 - 2 Commons

Cards 60
Avg. CMC 2.57
Tokens Emblem Elspeth, Sun's Champion, Morph 2/2 C, Soldier 1/1 W
Folders Yessss, Favorites
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