The most current iteration of my attempt at making a viable "clear" deck.

The mana generation is a little tricky. You need at least one Cloudpost or Expedition Map in your opening hand to make it viable as well as at least one other land. Use Vesuvas and Thespians Stages to copy Cloudposts, and if you can create a Portal for Powerstone Shards, you'll never have to worry about mana again. (Thank goodness they got rid of manaburn.)

The trick to this deck is to use the Prototype Portal imprinted with another Prototype Portal to create fresh portals each round to have an ever expanding army of artifact creatures. Don't worry about burning through your army though, with Arcbound Reclaimers and Elixirs of Immortality, you can reclaim your fallen units. Note that the majority of the creatures are Arcbound with Modular. If you can stave off defeat for the first few rounds, Arcbound Overseers and Arcbound Crushers will ramp your army rather rapidly to silly proportions. Arcbound Stingers provide much needed defense against flying, and if you can build a Portal for Urza's Armor, you'll never have to worry about taking damage again.

Even if you can't get the portal-portal combo working, there are ways to ramp rather quickly. A couple Golden Guardians forced to fight one another will give you two engines for creating another golem each round. Urza's factory does the same, but at a higher cost for weaker units.

Finally, Towers of Fortune and All is Dust round things out with rapid cycling and nasty board wipes. With the crazy mana generation, you should never be shy of fun things to build.

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Date added 4 years
Last updated 8 months
Legality

This deck is Casual legal.

Rarity (main - side)

2 - 0 Mythic Rares

28 - 0 Rares

10 - 0 Uncommons

20 - 0 Commons

Cards 60
Avg. CMC 3.83
Tokens Assembly-Worker 2/2 C, Construct 0/0 C, Copy Clone, Golem 4/4 C
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