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Sorcery (4)


One of my first created decks (and the first to be uploaded).

Swarm the field with low cost Myr cards, many of which can be tapped for mana to power up Red Sun's Zenith and Devil's Play .

Quickly get two Myr Galvanizers on the field with either a Palladium Myr or two Silver Myr s to have infinite mana, automatically destroying your opponent with infinite damage from Red Sun's Zenith / Devil's Play . Like many Myr decks, having infinite Myr tokens with Myr Propagator is also possible, using them as another source of infinite damage when combined with Myr Battlesphere.

Input welcome, especially since I have no competitive experience. Sideboard suggestions also welcome.

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Decided to add some drawing power to the deck by splashing some blue, taking out 2 Myr Propagators and 2 Myr Superions to add in Ponder. Also replaced the Iron Myrs with Silver Myrs, and 4 Mountains with 4 Sulfur Falls to easily incorporate the new blue mana needed

This is a small change that will help a little bit in sparking the deck's deadly combo.

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Date added 12 years
Last updated 11 years
Legality

This deck is Legacy legal.

Rarity (main - side)

2 - 0 Mythic Rares

22 - 0 Rares

12 - 4 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.55
Tokens Emblem Koth of the Hammer, Myr 1/1 C
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