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Infinite mana, tokens, damage, draw.. you choose!

Commander / EDH Elves GW (Selesnya) Tokens

Kracco


Sideboard

Instant (1)

Sorcery (1)


Maybeboard

Creature (78)


This is the fruit of a few years of constant improvement. I toyed with many commanders but I keep coming back to this. Each card has been tested and retested hundreds of times, but I am 100% confident that you can help me make it better.

This deck has multiple dynamics and ways of winning, but it also has weak spots. 1. It is fast. Built on mana ramp and creatures to boost your mana production and land fetchers 2. Tokens. Lots of tokens. Elves, Humans, Wolves, deathtouch insects, Dryads, marines etc.. tons. The rest is small creatures, you don't need big guys to win here as they all combine to the same strategy. Exception: Craterhoof Behemoth but if fits perfectly with the theme. 3. It has several infinite mana combos and several ways to kill multiple opponents at once. A very lucky draw will kill all competitors on round 3, but round 5 is quite common. An obvious one is infinite mana combo and pump/trample. But it can just swarm you with tokens (a plus is Cathar's crusade), Mirror Entity etc. 4. White provides good defence options (Teferi's protection, Path to Exile, Swords to Plowshares etc.) 5. Based on your play stile, it can be adapted with many other variations but I found this version to be the most reliable and fast. 6. It's optimal for 1:1 (how I usually play) but I think that it can also be fun in multiplayer. Players tend to overlook your 1/1 elves until you pull out a combo out of the blue and it's game over 7. Weaknesses: wipes (only has a few protective spells) and counters. For counters, allosaurus could be added. 8. Strategy: attack attack attack. I found that protective or controlling spells just slow it down. This is an all or nothing deck, generally win or die fast.

Some combos: Ashaya + creatures that untap 2 lands (3) - infinite mana Wakeroot Elemental + Gaea's cradle (and 5 creatures, easy) Priest of Titania or Circle of Dreams Druid + artifacts that untap (3) + creatures These artifacts are quite fun... from drawing as many cards as you want to create infinite tokens etc.

I fully realize that there are powerful cards out there that I have not used. In general, if it doesn't fit the dynamic of getting to tons of mana and tokens, it doesn't belong as it just slows me down.

Looking forward to your feedback!

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Casual

94% Competitive

Revision 10 See all

(5 months ago)

+1 Galadhrim Brigade main
+1 Ocelot Pride main
+1 Sandstorm Salvager main
+1 Securitron Squadron maybe
Date added 1 year
Last updated 5 months
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

44 - 2 Rares

17 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 3.20
Tokens Angel Warrior 4/4 W w/ Vigilance, Beast 3/3 G, Cat 1/1 W, Citizen 1/1 GW, City's Blessing, Copy Clone, Dinosaur X/X G, Elephant 3/3 G, Elf Warrior 1/1 GW, Forest Dryad 1/1 G, Foretell, Golem 3/3 C, Human 2/2 G, Insect 1/1 G w/ Flying, Deathtouch, Phyrexian Mite 1/1 C, Saproling 1/1 G, Servo 1/1 C, Space Marine Devastator 3/3 W, Ultramarines Honour Guard 2/2 W, Vampire 1/1 W, Wolf 2/2 G
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