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There has been a meme around my playgroup about me not putting lands in my decks, so i made a deck that works with absolutely 0 lands. The deck as it stands is pretty inconsistent. There are 8 cards in total that can be used to get mana out on turn 1 and there is only a 40% chance you get one in your first 3 draws and a 37% chance you get one in your starting hand, but you only need one out to get more and most combinations of 2 will be enough to cast your commander.

These are the cards you want in your starting hand to be able to get going. If you don't have one of these youre going to end up in a waiting game for one as you can do anything without them, which isnt all bad as discarding cards is something this deck wants to do but having one gives you options.

  1. Chrome Mox
  2. Jeweled Lotus
  3. Lion's Eye Diamond
  4. Lotus Bloom
  5. Lotus Petal
  6. Mana Crypt
  7. Mox Opal
  8. Mox Tantalite
These are rocks you cant cast without other mana not as important and far more abundant. Overall there is a 60% chance you get at least 2 or more rocks in your starting hand making it pretty similiar to the odds of getting lands in a normal deck with the issue obviously being you can't play them all immediately. Mox Amber, Sol Ring, Arcane Signet, Gold Myr, Palladium Myr, Liquimetal Torque, Alloy Myr, Opaline Unicorn, Sunseed Nurturer, Gilded Lotus, Darksteel Ingot, Plague Myr, Diamond Lion, Mind Stone, Paradise Mantle, Sol Talisman, Ornithopter of Paradise, and Millikin
There are so many combos in this deck and i do not have the energy to list them all right now so im probably just gonna list all the main cards used for combos here and let you figure it out :).

Any sac outlet

Cathodion

Myr Retriever

Skullclamp

Altar of the Brood

Aetherflux Reservoir

Desecrated Tomb

Ichor Wellspring

Lantern of Insight

Salvaging Station

Sensei's Divining Top

Mystic Forge

Trading Post

Junk Diver

Salvager of Ruin

Scrap Trawler

Walking Ballista

Heliod, Sun-Crowned

Shimmer Myr

Perilous Myr

These cards are just great cards for the deck they may not necessarily fit into combos or help ramp but they do help me win on their own.

Mesmeric Orb I have no lands to untap and milling helps so ez add.

Magus of the Balance I have no lands, I don't like lands everyone have no lands.

Dispatch 1 mana exile creature since there's no way in hell Metalcraft isn't sated.

Treasure Keeper Has some combos it can fit in but most importantly it fetches 95% of my deck so its just free cards.

Mycosynth Golem Artifact go brrrrrr.

Desecrated Tomb Putting this here as well because even without combos you get value out of this.

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Casual

96% Competitive

Revision 1 See all

(2 years ago)

+1 Aetherflux Reservoir main
+1 Alloy Myr main
+1 Altar of Dementia main
+1 Altar of the Brood main
+1 Arcane Signet main
+1 Arcbound Ravager main
+1 Ashnod's Altar main
+1 Aven Mindcensor main
+1 Blasting Station main
+1 Bone Saw main
+1 Cathodion main
+1 Chrome Mox main
+1 Claws of Gix main
+1 Cloud Key main
+1 Darksteel Ingot main
+1 Darksteel Plate main
+1 Darksteel Relic main
+1 Desecrated Tomb main
+1 Diamond Lion main
+1 Disenchant maybe
and 104 other change(s)
Date added 2 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

33 - 0 Rares

37 - 0 Uncommons

23 - 0 Commons

Cards 100
Avg. CMC 2.00
Tokens 2/2 C Artifact Creature Spawn, Bat 1/1 B, Goat 0/1 W, Metallic Sliver 1/1 C, Phyrexian Germ 0/0 B
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