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(FYI, the lands list here is very much not optimized since it's based on what I currently have around. I'm working on upgrading it, but there's a lot of room for improvement.)

Attempt at a deck that should reliably storm off to a snowball win somewhere between turn 5-8, typically by going from a pretty banal board state to winning the game on a single turn of storming creature casts. It contains some "infinite" combo aspects but in practice the playstyle is limited by decksize, since the goal is to establish an early start of lots of creatures to tap for mana and a lot of card draw on creature casts and then go fishing for Intruder Alarm. Once that is in play, you will almost always be able to draw through the majority of your library by casting creatures and immediately go for a win via combat damage by transforming Ulvenwald Oddity   and casting Overwhelming Stampede/Overrun, casting Finale of Devastation for a giant value of X, or just decking yourself with Laboratory Maniac in play. Throne of the God-Pharaoh is also a very strong alternate win-con with Inga and Esika and the damage can very easily reach lethal amounts even if you don't find your Intruder Alarm. There's a few cards I left out due to personal dislike, but Pathbreaker Ibex and/or Craterhoof Behemoth, and above all Concordant Crossroads(!!) will help you get the snowball running more consistently.

In terms of the specific card list, most of the particular things here aren't of vital importance but there are a few card archetypes that are absolutely required:

1 - extra card draw on casting creatures. Inga and Esika's passive card draw effect is nice, but to actually storm off from ~5 creatures on the board to drawing your full library requires a lot of card draw since if you hit several lands in a row on the top of your library while trying to storm off you will stall out while leaving you in the position of the table's archenemy.

2 - Untap effects. The golden card to make this deck work is Intruder Alarm, but analogous effects like Murkfiend Liege/Seedborn Muse, etc. will not only maintain a pool of defenders after tapping for mana, but can also have huge synergy in conjunction with flash-granters like Teferi, Mage of Zhalfir or Leyline of Anticipation by letting you keep fishing for Intruder Alarm by casting more creatures on your enemies' turns. It also gives you the security to fully tap out on your turn to try for Intruder Alarm and still be able to rely your creatures with ETB counterspell effects like Mystic Snake to prevent catastrophe until your next turn if you don't find it. I'm currently experimenting with adding more counters-creatures cards like Fear of Impostors, Overcharged Amalgam, Sister of Silence, etc. and so far have found adding more to be far safer but with noticeably negative effects on how long it takes to pop off so I might update this later (update: I added the former 2 while removing cards that, while strong, didn't contribute to the "win in one massive turn" plan).

3 - Extra mana generation. Kinnan, Bonder Prodigy and Leyline of Abundance go a very long ways to ensuring that you can initiate the snowball and either one will be necessary unless you can start with a ton of #4...

4 - Generate token creatures. You'll initially want a good seed of creatures to tap for mana, and when going for the win will want a large number of creatures to pump with Overwhelming Stampede so tokens are a vital component of your strategy. I've been pretty satisfied by what's listed here, but Adrix and Nev, Twincasters or Esix, Fractal Bloom are decent thematic additions. As is, you can still expect to be able to do something like cast Wolfbriar Elemental+Mystic Reflection with a kicker of ~50 and duplicate Deep Forest Hermit to generate 200 50/50 squirrels around turn 7 with decent regularity.

Some technical strategies I've found about this deck: Thousand-Year Elixir or Lightning Greaves are invaluable to fuel some synergies, i.e. Temur Sabertooth's activated ability with a strong mana generator like Fanatic of Rhonas can fund both the return to hand cost and the cost to recast it, so it will fund infinite card draw as long as something like Guardian Project is in play. Ability haste is also great for Nadir Kraken, as opting into producing the tokens at the very least pays for itself, but paying for the tentacle token can actually be mana positive, if you have Kinnan, Bonder Prodigy or Leyline of Abundance in play. In that theme, even though the tap for mana effect granted by Inga and Esika can only be spent on creature spells, the extra mana produced from Kinnan, Bonder Prodigy and Leyline of Abundance have no such restriction, so the extra mana generated can be allocated to enchantments, sorceries, counterspells, etc.

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Date added 3 months
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

43 - 3 Rares

18 - 2 Uncommons

4 - 1 Commons

Cards 100
Avg. CMC 3.90
Tokens City's Blessing, Copy Clone, Eldrazi Spawn 0/1 C, Fanatic of Rhonas 4/4 B, Foretell, Human 2/2 G, Insect 1/1 G, Insect 1/1 G w/ Flying, Deathtouch, Koma's Coil 3/3 U, Manifest 2/2 C, Plant 0/1 G, Saproling 1/1 G, Sicarian Infiltrator 1/2 U, Squirrel 1/1 G, Tentacle 1/1 U, Wolf 2/2 G
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