Initial versions of this deck were twenty
Plains
and forty
Pearled Unicorn
. Aside from not being legal in any format, we found this kind of build to be most offensive. When the opponent played a sweeping effect like
Wrath of God
the excessive number of unicorns allowed the deck to bounce back considerably well. Other opponents were bothered when they played
Duress
and could never hit anything. To address these problems, we have limited the creatures to twenty-three. We feel this to be a healthy number that allows room for thirteen cards that
Dovin's Veto
can kill.
After trying numerous potential builds, we have found creatures with abilities to be too difficult for some players. For this reason we have kept only vanilla creatures in the deck, and nothing that hits too hard.
Durkwood Boars
may be an incredibly powerful creature at 4/4, but we felt it important because some players may have cards like
Reprisal
or
Control Magic
effects and we want them to be able to use them.
For a 2-drop,
Omega Myr
is an excellent choice. After considering cards like
Watchwolf
and
Call of the Conclave
it was clear these were far too aggressive and some players can't handle that. Not only does
Omega Myr
give the opponent ample time to respond but it also provides a target for any
Detonate
the opponent might be using. It's also much better in this spot than
Grizzled Leotau
which might be too difficult for the opponent to kill. We considered running it alongside
Squire
but the concern is running high numbers of smaller creatures might make the deck too aggressive.
In the 3-spot we have kept with four
Pearled Unicorn
as this is perhaps the most inoffensive creature available. Alongside this we also have
Femeref Scouts
. The concern is that these might be too difficult for the opponent to kill, however, so testing is needed.
Once we get up to five mana it's difficult to find creatures that don't deal too much damage and aren't too difficult to kill.
Durkwood Boars
is about as inoffensive as we can get at this slot, not counting card:vanser's sliver which presents its own problems. We also added a legendary creature in case the opponent wanted to hit it with
Karakas
. Against
Control Magic
we also added two
Axebane Stag
to give the opponent something worth stealing, while trying to keep the power level manageable.